dawn-cmake/src/dawn_native/opengl/OpenGLBackend.cpp
Corentin Wallez f12c9dba6d Add WGPUAdapterProperties and expose it in DawnNative
The dawn_native::Adapter::GetPCIInfo/GetBackendType/GetDeviceType
methods are now deprecated in favor of a method returning a webgpu.h
AdapterProperties structure. Deprecated function are still available to
avoid breaking Chromium or Skia compilation.

This reduces the difference between dawn.json and webgpu.h

BUG=dawn:160

Change-Id: Ib68fe1c4d1d87676c01c212c91f80fdd26056c56
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-01-10 13:28:18 +00:00

50 lines
2.0 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// OpenGLBackend.cpp: contains the definition of symbols exported by OpenGLBackend.h so that they
// can be compiled twice: once export (shared library), once not exported (static library)
#include "dawn_native/OpenGLBackend.h"
#include "common/SwapChainUtils.h"
#include "dawn_native/opengl/DeviceGL.h"
#include "dawn_native/opengl/NativeSwapChainImplGL.h"
namespace dawn_native { namespace opengl {
AdapterDiscoveryOptions::AdapterDiscoveryOptions()
: AdapterDiscoveryOptionsBase(WGPUBackendType_OpenGL) {
}
DawnSwapChainImplementation CreateNativeSwapChainImpl(WGPUDevice device,
PresentCallback present,
void* presentUserdata) {
Device* backendDevice = reinterpret_cast<Device*>(device);
DawnSwapChainImplementation impl;
impl = CreateSwapChainImplementation(
new NativeSwapChainImpl(backendDevice, present, presentUserdata));
impl.textureUsage = WGPUTextureUsage_Present;
return impl;
}
WGPUTextureFormat GetNativeSwapChainPreferredFormat(
const DawnSwapChainImplementation* swapChain) {
NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData);
return static_cast<WGPUTextureFormat>(impl->GetPreferredFormat());
}
}} // namespace dawn_native::opengl