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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
31 lines
679 B
WebGPU Shading Language
31 lines
679 B
WebGPU Shading Language
struct Inner {
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a : vec3<i32>;
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b : i32;
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c : vec3<u32>;
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d : u32;
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e : vec3<f32>;
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f : f32;
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g : mat2x3<f32>;
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h : mat3x2<f32>;
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i : @stride(16) array<vec4<i32>, 4>;
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};
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struct S {
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arr : array<Inner>;
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};
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@binding(0) @group(0) var<storage, read_write> s : S;
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@stage(compute) @workgroup_size(1)
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fn main(@builtin(local_invocation_index) idx : u32) {
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s.arr[idx].a = vec3<i32>();
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s.arr[idx].b = i32();
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s.arr[idx].c = vec3<u32>();
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s.arr[idx].d = u32();
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s.arr[idx].e = vec3<f32>();
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s.arr[idx].f = f32();
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s.arr[idx].g = mat2x3<f32>();
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s.arr[idx].h = mat3x2<f32>();
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s.arr[idx].i = @stride(16) array<vec4<i32>, 4>();
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}
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