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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
19 lines
243 B
WebGPU Shading Language
19 lines
243 B
WebGPU Shading Language
fn f(x : i32) -> i32 {
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if (x == 10) {
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discard;
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}
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return x;
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}
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@stage(fragment)
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fn main(@location(1) x: vec3<i32>) -> @location(2) i32 {
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var y = x.x;
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loop {
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let r = f(y);
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if (r == 0) {
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break;
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}
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}
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return y;
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}
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