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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
21 lines
344 B
WebGPU Shading Language
21 lines
344 B
WebGPU Shading Language
struct VertexOutput {
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@builtin(position)
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pos : vec4<f32>;
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@location(0) @interpolate(flat)
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loc0 : i32;
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}
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fn foo(x : f32) -> VertexOutput {
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return VertexOutput(vec4<f32>(x, x, x, 1.0), 42);
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}
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@stage(vertex)
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fn vert_main1() -> VertexOutput {
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return foo(0.5);
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}
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@stage(vertex)
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fn vert_main2() -> VertexOutput {
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return foo(0.25);
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}
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