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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
17 lines
350 B
WebGPU Shading Language
17 lines
350 B
WebGPU Shading Language
struct S {
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@align(64) @location(0) f : f32;
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@size(32) @location(1) @interpolate(flat) u : u32;
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@align(128) @builtin(position) v : vec4<f32>;
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};
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@group(0) @binding(0)
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var<storage, write> output : S;
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@stage(fragment)
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fn frag_main(input : S) {
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let f : f32 = input.f;
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let u : u32 = input.u;
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let v : vec4<f32> = input.v;
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output = input;
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}
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