Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

66 lines
1.8 KiB
WebGPU Shading Language

type Arr = @stride(16) array<i32, 3>;
struct buf1 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = @stride(16) array<f32, 3>;
struct buf0 {
x_GLF_uniform_float_values : Arr_1;
};
@group(0) @binding(1) var<uniform> x_6 : buf1;
@group(0) @binding(0) var<uniform> x_9 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var numbers : array<i32, 3>;
var a : vec2<f32>;
var b : f32;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_40 : i32 = x_6.x_GLF_uniform_int_values[0];
numbers[x_38] = x_40;
let x_43 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_45 : i32 = x_6.x_GLF_uniform_int_values[1];
numbers[x_43] = x_45;
let x_48 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_50 : i32 = x_6.x_GLF_uniform_int_values[2];
numbers[x_48] = x_50;
let x_53 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_56 : f32 = x_9.x_GLF_uniform_float_values[2];
let x_60 : i32 = numbers[select(2, 1, (0.0 < x_56))];
a = vec2<f32>(f32(x_53), f32(x_60));
let x_63 : vec2<f32> = a;
let x_65 : f32 = x_9.x_GLF_uniform_float_values[1];
let x_67 : f32 = x_9.x_GLF_uniform_float_values[1];
b = dot(x_63, vec2<f32>(x_65, x_67));
let x_70 : f32 = b;
let x_72 : f32 = x_9.x_GLF_uniform_float_values[0];
if ((x_70 == x_72)) {
let x_78 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_81 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_84 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_87 : i32 = x_6.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_78), f32(x_81), f32(x_84), f32(x_87));
} else {
let x_91 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_92 : f32 = f32(x_91);
x_GLF_color = vec4<f32>(x_92, x_92, x_92, x_92);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}