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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
22 lines
390 B
WebGPU Shading Language
22 lines
390 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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var<private> frag_color : vec4<f32>;
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fn main_1() {
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let x_12 : vec4<f32> = frag_color;
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x_GLF_color = x_12;
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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};
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@stage(fragment)
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fn main(@location(0) frag_color_param : vec4<f32>) -> main_out {
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frag_color = frag_color_param;
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main_1();
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return main_out(x_GLF_color);
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}
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