57 lines
908 B
GLSL
57 lines
908 B
GLSL
#version 310 es
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precision highp float;
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struct SB_RW {
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int arg_0;
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};
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layout(binding = 0, std430) buffer sb_rw_block_ssbo {
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SB_RW inner;
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} sb_rw;
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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int inner;
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} prevent_dce;
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void atomicAdd_d32fe4() {
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int res = atomicAdd(sb_rw.inner.arg_0, 1);
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prevent_dce.inner = res;
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}
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void fragment_main() {
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atomicAdd_d32fe4();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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struct SB_RW {
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int arg_0;
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};
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layout(binding = 0, std430) buffer sb_rw_block_ssbo {
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SB_RW inner;
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} sb_rw;
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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int inner;
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} prevent_dce;
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void atomicAdd_d32fe4() {
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int res = atomicAdd(sb_rw.inner.arg_0, 1);
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prevent_dce.inner = res;
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}
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void compute_main() {
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atomicAdd_d32fe4();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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