23 lines
396 B
WebGPU Shading Language
23 lines
396 B
WebGPU Shading Language
struct SB_RW {
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arg_0 : atomic<u32>,
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}
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@group(0) @binding(0) var<storage, read_write> sb_rw : SB_RW;
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fn atomicAnd_85a8d9() {
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var res : u32 = atomicAnd(&(sb_rw.arg_0), 1u);
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prevent_dce = res;
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}
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@group(2) @binding(0) var<storage, read_write> prevent_dce : u32;
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@fragment
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fn fragment_main() {
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atomicAnd_85a8d9();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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atomicAnd_85a8d9();
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}
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