dawn-cmake/test/tint/builtins/gen/literal/dpdxFine/f92fb6.wgsl.expected.glsl

21 lines
308 B
GLSL

#version 310 es
precision highp float;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec3 inner;
} prevent_dce;
void dpdxFine_f92fb6() {
vec3 res = dFdx(vec3(1.0f));
prevent_dce.inner = res;
}
void fragment_main() {
dpdxFine_f92fb6();
}
void main() {
fragment_main();
return;
}