23 lines
423 B
WebGPU Shading Language
23 lines
423 B
WebGPU Shading Language
fn extractBits_fb850f() {
|
|
var res : vec4<i32> = extractBits(vec4<i32>(1i), 1u, 1u);
|
|
prevent_dce = res;
|
|
}
|
|
|
|
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>;
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
extractBits_fb850f();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
extractBits_fb850f();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
extractBits_fb850f();
|
|
}
|