dawn-cmake/test/tint/builtins/gen/literal/normalize/64d8c0.wgsl.expected.wgsl

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407 B
WebGPU Shading Language

fn normalize_64d8c0() {
var res : vec3<f32> = normalize(vec3<f32>(1.0f));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec3<f32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
normalize_64d8c0();
return vec4<f32>();
}
@fragment
fn fragment_main() {
normalize_64d8c0();
}
@compute @workgroup_size(1)
fn compute_main() {
normalize_64d8c0();
}