dawn-cmake/test/tint/builtins/gen/literal/normalize/b8cb8d.wgsl.expected.wgsl

25 lines
420 B
WebGPU Shading Language

enable f16;
fn normalize_b8cb8d() {
var res : vec4<f16> = normalize(vec4<f16>(1.0h));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f16>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
normalize_b8cb8d();
return vec4<f32>();
}
@fragment
fn fragment_main() {
normalize_b8cb8d();
}
@compute @workgroup_size(1)
fn compute_main() {
normalize_b8cb8d();
}