35 lines
1.2 KiB
Plaintext
35 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
void textureDimensions_528c0e(texture2d_array<uint, access::sample> tint_symbol_1, device uint2* const tint_symbol_2) {
|
|
uint2 res = uint2(tint_symbol_1.get_width(1u), tint_symbol_1.get_height(1u));
|
|
*(tint_symbol_2) = res;
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
float4 vertex_main_inner(texture2d_array<uint, access::sample> tint_symbol_3, device uint2* const tint_symbol_4) {
|
|
textureDimensions_528c0e(tint_symbol_3, tint_symbol_4);
|
|
return float4(0.0f);
|
|
}
|
|
|
|
vertex tint_symbol vertex_main(texture2d_array<uint, access::sample> tint_symbol_5 [[texture(0)]], device uint2* tint_symbol_6 [[buffer(0)]]) {
|
|
float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6);
|
|
tint_symbol wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
fragment void fragment_main(texture2d_array<uint, access::sample> tint_symbol_7 [[texture(0)]], device uint2* tint_symbol_8 [[buffer(0)]]) {
|
|
textureDimensions_528c0e(tint_symbol_7, tint_symbol_8);
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main(texture2d_array<uint, access::sample> tint_symbol_9 [[texture(0)]], device uint2* tint_symbol_10 [[buffer(0)]]) {
|
|
textureDimensions_528c0e(tint_symbol_9, tint_symbol_10);
|
|
return;
|
|
}
|
|
|