dawn-cmake/test/tint/builtins/gen/literal/textureGatherCompare/313add.wgsl

48 lines
1.6 KiB
WebGPU Shading Language

// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
@group(1) @binding(0) var arg_0: texture_depth_2d;
@group(1) @binding(1) var arg_1: sampler_comparison;
// fn textureGatherCompare(texture: texture_depth_2d, sampler: sampler_comparison, coords: vec2<f32>, depth_ref: f32, @const offset: vec2<i32>) -> vec4<f32>
fn textureGatherCompare_313add() {
var res: vec4<f32> = textureGatherCompare(arg_0, arg_1, vec2<f32>(1.f), 1.f, vec2<i32>(1i));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGatherCompare_313add();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureGatherCompare_313add();
}
@compute @workgroup_size(1)
fn compute_main() {
textureGatherCompare_313add();
}