dawn-cmake/test/tint/builtins/gen/literal/textureSampleBias/1c707e.wgsl.expected.glsl

23 lines
408 B
GLSL

#version 310 es
precision highp float;
uniform highp sampler2DArray arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void textureSampleBias_1c707e() {
vec4 res = texture(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f);
prevent_dce.inner = res;
}
void fragment_main() {
textureSampleBias_1c707e();
}
void main() {
fragment_main();
return;
}