dawn-cmake/test/tint/builtins/insertBits/vec3/i32.spvasm.expected.wgsl

18 lines
282 B
WebGPU Shading Language

fn f_1() {
var v = vec3i();
var n = vec3i();
var offset_1 = 0u;
var count = 0u;
let x_18 = v;
let x_19 = n;
let x_20 = offset_1;
let x_21 = count;
let x_16 = insertBits(x_18, x_19, x_20, x_21);
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn f() {
f_1();
}