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Added to hlsl, msl, glsl, and spirv backends. Bug: tint:1300 Change-Id: I06062bd8e4b32acbc4a8670b060a7a22bc1ae034 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80600 Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
24 lines
318 B
GLSL
24 lines
318 B
GLSL
#version 310 es
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precision mediump float;
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int foo() {
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return 1;
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}
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void tint_symbol() {
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float arr[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
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int tint_symbol_1 = foo();
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int a_save = tint_symbol_1;
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{
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for(; ; ) {
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float x = arr[a_save];
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break;
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}
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}
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}
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void main() {
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tint_symbol();
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return;
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}
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