dawn-cmake/test/tint/builtins/gen/literal/quantizeToF16/12e50e.wgsl.expected.glsl
Ben Clayton c81f9dce07 tint: Implement const-eval of quantizeToF16
Bug: tint:1581
Change-Id: I5cf9806bde7875282d3b67731dbb88666523f598
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108142
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-02 17:29:48 +00:00

50 lines
774 B
GLSL

#version 310 es
void quantizeToF16_12e50e() {
float res = 1.0f;
}
vec4 vertex_main() {
quantizeToF16_12e50e();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void quantizeToF16_12e50e() {
float res = 1.0f;
}
void fragment_main() {
quantizeToF16_12e50e();
}
void main() {
fragment_main();
return;
}
#version 310 es
void quantizeToF16_12e50e() {
float res = 1.0f;
}
void compute_main() {
quantizeToF16_12e50e();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}