Ben Clayton d03dceebf3 tint: Add bgra8unorm storage texture support
Polyfill this for the SPIR-V, HLSL and GLSL backends by replacing bgra8unorm with rgba8unorm, and swizzling.

Bug: tint:1804
Change-Id: I36638202840d7313001dff6c5b60dcb948988c34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117204
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-18 19:42:03 +00:00

53 lines
1023 B
GLSL

#version 310 es
layout(rgba8) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_1f858a() {
uint res = uint(imageSize(arg_0).z);
}
vec4 vertex_main() {
textureNumLayers_1f858a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
layout(rgba8) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_1f858a() {
uint res = uint(imageSize(arg_0).z);
}
void fragment_main() {
textureNumLayers_1f858a();
}
void main() {
fragment_main();
return;
}
#version 310 es
layout(rgba8) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_1f858a() {
uint res = uint(imageSize(arg_0).z);
}
void compute_main() {
textureNumLayers_1f858a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}