42 lines
928 B
HLSL
42 lines
928 B
HLSL
uint2 tint_insert_bits(uint2 v, uint2 n, uint offset, uint count) {
|
|
const uint s = min(offset, 32u);
|
|
const uint e = min(32u, (s + count));
|
|
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
|
|
return (((n << uint2((s).xx)) & uint2((mask).xx)) | (v & uint2((~(mask)).xx)));
|
|
}
|
|
|
|
void insertBits_3c7ba5() {
|
|
uint2 arg_0 = (1u).xx;
|
|
uint2 arg_1 = (1u).xx;
|
|
uint arg_2 = 1u;
|
|
uint arg_3 = 1u;
|
|
uint2 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
float4 vertex_main_inner() {
|
|
insertBits_3c7ba5();
|
|
return (0.0f).xxxx;
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
const float4 inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
void fragment_main() {
|
|
insertBits_3c7ba5();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
insertBits_3c7ba5();
|
|
return;
|
|
}
|