22 lines
408 B
WebGPU Shading Language
22 lines
408 B
WebGPU Shading Language
type MyArray = array<f32, 10>;
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// Function-scope consts
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fn const_decls() {
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const v1 = 1;
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const v2 = 1u;
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const v3 = 1.0;
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const v4 = vec3<i32>(1, 1, 1);
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const v5 = vec3<u32>(1u, 1u, 1u);
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const v6 = vec3<f32>(1.0, 1.0, 1.0);
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const v7 = mat3x3<f32>(v6, v6, v6);
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const v8 = MyArray();
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}
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@fragment
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fn main() -> @location(0) vec4<f32> {
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return vec4<f32>(0.0,0.0,0.0,0.0);
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}
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