14 lines
351 B
WebGPU Shading Language
14 lines
351 B
WebGPU Shading Language
[[block]]
|
|
struct DrawIndirectArgs {
|
|
vertexCount : atomic<u32>;
|
|
};
|
|
|
|
[[group(0), binding(5)]] var<storage, read_write> drawOut : DrawIndirectArgs;
|
|
|
|
var<private> cubeVerts : u32 = 0u;
|
|
|
|
[[stage(compute)]]
|
|
fn computeMain([[builtin(global_invocation_id)]] global_id : vec3<u32>) {
|
|
let firstVertex : u32 = atomicAdd(&(drawOut.vertexCount), cubeVerts);
|
|
}
|