.. |
matrix.spvasm
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Implement Pointers and References
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2021-05-18 10:28:48 +00:00 |
matrix.spvasm.expected.hlsl
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spirv-reader: switch to HLSL-style pipeline IO
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2021-06-17 09:10:04 +00:00 |
matrix.spvasm.expected.msl
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spirv-reader: switch to HLSL-style pipeline IO
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2021-06-17 09:10:04 +00:00 |
matrix.spvasm.expected.spvasm
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spirv-reader: switch to HLSL-style pipeline IO
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2021-06-17 09:10:04 +00:00 |
matrix.spvasm.expected.wgsl
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spirv-reader: Set workgroup size, but not specializable
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2021-06-17 22:40:43 +00:00 |
matrix.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
matrix.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
matrix.wgsl.expected.msl
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transform/msl: Run InlinePointerLets and Simplify
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2021-06-18 09:47:23 +00:00 |
matrix.wgsl.expected.spvasm
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transform/spirv: Use InlinePointerLets & Simplify
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2021-06-10 17:34:44 +00:00 |
matrix.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
vector.spvasm
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Implement Pointers and References
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2021-05-18 10:28:48 +00:00 |
vector.spvasm.expected.hlsl
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spirv-reader: switch to HLSL-style pipeline IO
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2021-06-17 09:10:04 +00:00 |
vector.spvasm.expected.msl
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spirv-reader: switch to HLSL-style pipeline IO
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2021-06-17 09:10:04 +00:00 |
vector.spvasm.expected.spvasm
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spirv-reader: switch to HLSL-style pipeline IO
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2021-06-17 09:10:04 +00:00 |
vector.spvasm.expected.wgsl
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spirv-reader: Set workgroup size, but not specializable
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2021-06-17 22:40:43 +00:00 |
vector.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
vector.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
vector.wgsl.expected.msl
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transform/msl: Run InlinePointerLets and Simplify
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2021-06-18 09:47:23 +00:00 |
vector.wgsl.expected.spvasm
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transform/spirv: Use InlinePointerLets & Simplify
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2021-06-10 17:34:44 +00:00 |
vector.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |