dawn-cmake/test/tint/statements/compound_assign/vector/divide.wgsl.expected.glsl

23 lines
476 B
GLSL

#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct S {
ivec4 a;
};
layout(binding = 0, std430) buffer v_block_ssbo {
S inner;
} v;
ivec4 tint_div(ivec4 lhs, ivec4 rhs) {
return (lhs / mix(rhs, ivec4(1), bvec4(uvec4(equal(rhs, ivec4(0))) | uvec4(bvec4(uvec4(equal(lhs, ivec4(-2147483648))) & uvec4(equal(rhs, ivec4(-1))))))));
}
void foo() {
v.inner.a = tint_div(v.inner.a, ivec4(2));
}