28 lines
664 B
GLSL
28 lines
664 B
GLSL
#version 310 es
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void unused_entry_point() {
|
|
return;
|
|
}
|
|
struct S {
|
|
ivec4 a;
|
|
};
|
|
|
|
layout(binding = 0, std430) buffer v_block_ssbo {
|
|
S inner;
|
|
} v;
|
|
|
|
ivec4 tint_mod(ivec4 lhs, ivec4 rhs) {
|
|
ivec4 rhs_or_one = mix(rhs, ivec4(1), bvec4(uvec4(equal(rhs, ivec4(0))) | uvec4(bvec4(uvec4(equal(lhs, ivec4(-2147483648))) & uvec4(equal(rhs, ivec4(-1)))))));
|
|
if (any(notEqual((uvec4((lhs | rhs_or_one)) & uvec4(2147483648u)), uvec4(0u)))) {
|
|
return (lhs - ((lhs / rhs_or_one) * rhs_or_one));
|
|
} else {
|
|
return (lhs % rhs_or_one);
|
|
}
|
|
}
|
|
|
|
void foo() {
|
|
v.inner.a = tint_mod(v.inner.a, ivec4(2));
|
|
}
|
|
|