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This can be used to simplify some logic in Blink. Bug: dawn:445 Change-Id: I9859c51bc95f564847035533426675188eb8ef99 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29362 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
677 lines
24 KiB
C++
677 lines
24 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/wire/WireTest.h"
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using namespace testing;
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using namespace dawn_wire;
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namespace {
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// Mock class to add expectations on the wire calling callbacks
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class MockBufferMapCallback {
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public:
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MOCK_METHOD(void,
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Call,
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(WGPUBufferMapAsyncStatus status,
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void* userdata));
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};
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std::unique_ptr<StrictMock<MockBufferMapCallback>> mockBufferMapCallback;
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void ToMockBufferMapCallback(WGPUBufferMapAsyncStatus status, void* userdata) {
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mockBufferMapCallback->Call(status, userdata);
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}
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} // anonymous namespace
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class WireBufferMappingTests : public WireTest {
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public:
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WireBufferMappingTests() {
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}
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~WireBufferMappingTests() override = default;
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void SetUp() override {
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WireTest::SetUp();
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mockBufferMapCallback = std::make_unique<StrictMock<MockBufferMapCallback>>();
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WGPUBufferDescriptor descriptor = {};
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descriptor.size = kBufferSize;
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apiBuffer = api.GetNewBuffer();
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buffer = wgpuDeviceCreateBuffer(device, &descriptor);
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EXPECT_CALL(api, DeviceCreateBuffer(apiDevice, _))
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.WillOnce(Return(apiBuffer))
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.RetiresOnSaturation();
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FlushClient();
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}
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void TearDown() override {
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WireTest::TearDown();
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// Delete mock so that expectations are checked
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mockBufferMapCallback = nullptr;
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}
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void FlushClient() {
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WireTest::FlushClient();
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Mock::VerifyAndClearExpectations(&mockBufferMapCallback);
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}
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void FlushServer() {
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WireTest::FlushServer();
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Mock::VerifyAndClearExpectations(&mockBufferMapCallback);
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}
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protected:
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static constexpr uint64_t kBufferSize = sizeof(uint32_t);
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// A successfully created buffer
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WGPUBuffer buffer;
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WGPUBuffer apiBuffer;
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};
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// Tests specific to mapping for reading
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// Check mapping for reading a succesfully created buffer
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TEST_F(WireBufferMappingTests, MappingForReadSuccessBuffer) {
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wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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uint32_t bufferContent = 31337;
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success);
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}));
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EXPECT_CALL(api, BufferGetConstMappedRange(apiBuffer, 0, kBufferSize))
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.WillOnce(Return(&bufferContent));
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FlushClient();
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
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FlushServer();
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EXPECT_EQ(bufferContent,
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*static_cast<const uint32_t*>(wgpuBufferGetConstMappedRange(buffer, 0, kBufferSize)));
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wgpuBufferUnmap(buffer);
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EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
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FlushClient();
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}
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// Check that things work correctly when a validation error happens when mapping the buffer for
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// reading
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TEST_F(WireBufferMappingTests, ErrorWhileMappingForRead) {
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wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error);
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}));
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FlushClient();
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Error, _)).Times(1);
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FlushServer();
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EXPECT_EQ(nullptr, wgpuBufferGetConstMappedRange(buffer, 0, kBufferSize));
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}
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// Check that the map read callback is called with UNKNOWN when the buffer is destroyed before the
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// request is finished
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TEST_F(WireBufferMappingTests, DestroyBeforeReadRequestEnd) {
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wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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// Return success
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uint32_t bufferContent = 0;
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success);
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}));
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EXPECT_CALL(api, BufferGetConstMappedRange(apiBuffer, 0, kBufferSize))
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.WillOnce(Return(&bufferContent));
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// Destroy before the client gets the success, so the callback is called with
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// DestroyedBeforeCallback.
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_DestroyedBeforeCallback, _))
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.Times(1);
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wgpuBufferRelease(buffer);
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EXPECT_CALL(api, BufferRelease(apiBuffer));
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FlushClient();
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FlushServer();
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}
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// Check the map read callback is called with "UnmappedBeforeCallback" when the map request would
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// have worked, but Unmap was called
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TEST_F(WireBufferMappingTests, UnmapCalledTooEarlyForRead) {
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wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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uint32_t bufferContent = 31337;
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success);
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}));
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EXPECT_CALL(api, BufferGetConstMappedRange(apiBuffer, 0, kBufferSize))
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.WillOnce(Return(&bufferContent));
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// Oh no! We are calling Unmap too early! However the callback gets fired only after we get
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// an answer from the server.
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wgpuBufferUnmap(buffer);
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EXPECT_CALL(api, BufferUnmap(apiBuffer));
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FlushClient();
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// The callback shouldn't get called with success, even when the request succeeded on the
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// server side
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_UnmappedBeforeCallback, _))
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.Times(1);
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FlushServer();
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}
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// Check that even if Unmap() was called early client-side, we correctly surface server-side
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// validation errors.
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TEST_F(WireBufferMappingTests, UnmapCalledTooEarlyForReadButServerSideError) {
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wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error);
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}));
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// Oh no! We are calling Unmap too early! However the callback gets fired only after we get
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// an answer from the server that the mapAsync call was an error.
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wgpuBufferUnmap(buffer);
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EXPECT_CALL(api, BufferUnmap(apiBuffer));
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FlushClient();
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// The callback should be called with the server-side error and not the UnmappedBeforeCallback.
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Error, _))
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.Times(1);
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FlushServer();
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}
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// Check the map read callback is called with "DestroyedBeforeCallback" when the map request would
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// have worked, but Destroy was called
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TEST_F(WireBufferMappingTests, DestroyCalledTooEarlyForRead) {
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wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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uint32_t bufferContent = 31337;
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success);
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}));
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EXPECT_CALL(api, BufferGetConstMappedRange(apiBuffer, 0, kBufferSize))
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.WillOnce(Return(&bufferContent));
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// Oh no! We are calling Unmap too early! However the callback gets fired only after we get
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// an answer from the server.
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wgpuBufferDestroy(buffer);
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EXPECT_CALL(api, BufferDestroy(apiBuffer));
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FlushClient();
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// The callback shouldn't get called with success, even when the request succeeded on the
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// server side
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_DestroyedBeforeCallback, _))
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.Times(1);
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FlushServer();
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}
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// Check that even if Destroy() was called early client-side, we correctly surface server-side
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// validation errors.
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TEST_F(WireBufferMappingTests, DestroyCalledTooEarlyForReadButServerSideError) {
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wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error);
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}));
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// Oh no! We are calling Destroy too early! However the callback gets fired only after we get
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// an answer from the server that the mapAsync call was an error.
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wgpuBufferDestroy(buffer);
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EXPECT_CALL(api, BufferDestroy(apiBuffer));
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FlushClient();
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// The callback should be called with the server-side error and not the DestroyedBeforCallback..
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Error, _))
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.Times(1);
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FlushServer();
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}
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// Check that an error map read callback gets nullptr while a buffer is already mapped
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TEST_F(WireBufferMappingTests, MappingForReadingErrorWhileAlreadyMappedGetsNullptr) {
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// Successful map
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wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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uint32_t bufferContent = 31337;
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success);
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}));
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EXPECT_CALL(api, BufferGetConstMappedRange(apiBuffer, 0, kBufferSize))
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.WillOnce(Return(&bufferContent));
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FlushClient();
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
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FlushServer();
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// Map failure while the buffer is already mapped
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wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error);
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}));
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FlushClient();
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Error, _)).Times(1);
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FlushServer();
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EXPECT_EQ(nullptr, wgpuBufferGetConstMappedRange(buffer, 0, kBufferSize));
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}
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// Test that the MapReadCallback isn't fired twice when unmap() is called inside the callback
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TEST_F(WireBufferMappingTests, UnmapInsideMapReadCallback) {
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wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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uint32_t bufferContent = 31337;
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success);
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}));
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EXPECT_CALL(api, BufferGetConstMappedRange(apiBuffer, 0, kBufferSize))
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.WillOnce(Return(&bufferContent));
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FlushClient();
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
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.WillOnce(InvokeWithoutArgs([&]() { wgpuBufferUnmap(buffer); }));
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FlushServer();
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EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
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FlushClient();
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}
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// Test that the MapReadCallback isn't fired twice the buffer external refcount reaches 0 in the
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// callback
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TEST_F(WireBufferMappingTests, DestroyInsideMapReadCallback) {
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wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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uint32_t bufferContent = 31337;
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success);
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}));
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EXPECT_CALL(api, BufferGetConstMappedRange(apiBuffer, 0, kBufferSize))
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.WillOnce(Return(&bufferContent));
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FlushClient();
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
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.WillOnce(InvokeWithoutArgs([&]() { wgpuBufferRelease(buffer); }));
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FlushServer();
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EXPECT_CALL(api, BufferRelease(apiBuffer));
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FlushClient();
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}
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// Tests specific to mapping for writing
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// Check mapping for writing a succesfully created buffer
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TEST_F(WireBufferMappingTests, MappingForWriteSuccessBuffer) {
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wgpuBufferMapAsync(buffer, WGPUMapMode_Write, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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uint32_t serverBufferContent = 31337;
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uint32_t updatedContent = 4242;
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success);
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}));
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EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, kBufferSize))
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.WillOnce(Return(&serverBufferContent));
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FlushClient();
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// The map write callback always gets a buffer full of zeroes.
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
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FlushServer();
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uint32_t* lastMapWritePointer =
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static_cast<uint32_t*>(wgpuBufferGetMappedRange(buffer, 0, kBufferSize));
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ASSERT_EQ(0u, *lastMapWritePointer);
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// Write something to the mapped pointer
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*lastMapWritePointer = updatedContent;
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wgpuBufferUnmap(buffer);
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EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
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FlushClient();
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// After the buffer is unmapped, the content of the buffer is updated on the server
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ASSERT_EQ(serverBufferContent, updatedContent);
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}
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// Check that things work correctly when a validation error happens when mapping the buffer for
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// writing
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TEST_F(WireBufferMappingTests, ErrorWhileMappingForWrite) {
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wgpuBufferMapAsync(buffer, WGPUMapMode_Write, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error);
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}));
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FlushClient();
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Error, _)).Times(1);
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FlushServer();
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EXPECT_EQ(nullptr, wgpuBufferGetMappedRange(buffer, 0, kBufferSize));
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}
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// Check that the map write callback is called with "DestroyedBeforeCallback" when the buffer is
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// destroyed before the request is finished
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TEST_F(WireBufferMappingTests, DestroyBeforeWriteRequestEnd) {
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wgpuBufferMapAsync(buffer, WGPUMapMode_Write, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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// Return success
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uint32_t bufferContent = 31337;
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success);
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}));
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EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, kBufferSize))
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.WillOnce(Return(&bufferContent));
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// Destroy before the client gets the success, so the callback is called with
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// DestroyedBeforeCallback.
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_DestroyedBeforeCallback, _))
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.Times(1);
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wgpuBufferRelease(buffer);
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EXPECT_CALL(api, BufferRelease(apiBuffer));
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FlushClient();
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FlushServer();
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}
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// Check the map read callback is called with "UnmappedBeforeCallback" when the map request would
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// have worked, but Unmap was called
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TEST_F(WireBufferMappingTests, UnmapCalledTooEarlyForWrite) {
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wgpuBufferMapAsync(buffer, WGPUMapMode_Write, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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uint32_t bufferContent = 31337;
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success);
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}));
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EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, kBufferSize))
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.WillOnce(Return(&bufferContent));
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FlushClient();
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// Oh no! We are calling Unmap too early!
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_UnmappedBeforeCallback, _))
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.Times(1);
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wgpuBufferUnmap(buffer);
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// The callback shouldn't get called, even when the request succeeded on the server side
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FlushServer();
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}
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// Check that an error map read callback gets nullptr while a buffer is already mapped
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TEST_F(WireBufferMappingTests, MappingForWritingErrorWhileAlreadyMappedGetsNullptr) {
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// Successful map
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wgpuBufferMapAsync(buffer, WGPUMapMode_Write, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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uint32_t bufferContent = 31337;
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success);
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}));
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EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, kBufferSize))
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.WillOnce(Return(&bufferContent));
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FlushClient();
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
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FlushServer();
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// Map failure while the buffer is already mapped
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wgpuBufferMapAsync(buffer, WGPUMapMode_Write, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
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EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
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api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error);
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}));
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FlushClient();
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EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Error, _)).Times(1);
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FlushServer();
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EXPECT_EQ(nullptr, wgpuBufferGetMappedRange(buffer, 0, kBufferSize));
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}
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// Test that the MapWriteCallback isn't fired twice when unmap() is called inside the callback
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TEST_F(WireBufferMappingTests, UnmapInsideMapWriteCallback) {
|
|
wgpuBufferMapAsync(buffer, WGPUMapMode_Write, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
|
|
|
|
uint32_t bufferContent = 31337;
|
|
EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
|
|
api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success);
|
|
}));
|
|
EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, kBufferSize))
|
|
.WillOnce(Return(&bufferContent));
|
|
|
|
FlushClient();
|
|
|
|
EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
|
|
.WillOnce(InvokeWithoutArgs([&]() { wgpuBufferUnmap(buffer); }));
|
|
|
|
FlushServer();
|
|
|
|
EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
|
|
|
|
FlushClient();
|
|
}
|
|
|
|
// Test that the MapWriteCallback isn't fired twice the buffer external refcount reaches 0 in the
|
|
// callback
|
|
TEST_F(WireBufferMappingTests, DestroyInsideMapWriteCallback) {
|
|
wgpuBufferMapAsync(buffer, WGPUMapMode_Write, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
|
|
|
|
uint32_t bufferContent = 31337;
|
|
EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
|
|
api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success);
|
|
}));
|
|
EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, kBufferSize))
|
|
.WillOnce(Return(&bufferContent));
|
|
|
|
FlushClient();
|
|
|
|
EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
|
|
.WillOnce(InvokeWithoutArgs([&]() { wgpuBufferRelease(buffer); }));
|
|
|
|
FlushServer();
|
|
|
|
EXPECT_CALL(api, BufferRelease(apiBuffer));
|
|
|
|
FlushClient();
|
|
}
|
|
|
|
// Test successful buffer creation with mappedAtCreation=true
|
|
TEST_F(WireBufferMappingTests, MappedAtCreationSuccess) {
|
|
WGPUBufferDescriptor descriptor = {};
|
|
descriptor.size = 4;
|
|
descriptor.mappedAtCreation = true;
|
|
|
|
WGPUBuffer apiBuffer = api.GetNewBuffer();
|
|
uint32_t apiBufferData = 1234;
|
|
|
|
WGPUBuffer buffer = wgpuDeviceCreateBuffer(device, &descriptor);
|
|
|
|
EXPECT_CALL(api, DeviceCreateBuffer(apiDevice, _)).WillOnce(Return(apiBuffer));
|
|
EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, 4)).WillOnce(Return(&apiBufferData));
|
|
|
|
FlushClient();
|
|
|
|
wgpuBufferUnmap(buffer);
|
|
EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
|
|
|
|
FlushClient();
|
|
}
|
|
|
|
// Test that releasing a buffer mapped at creation does not call Unmap
|
|
TEST_F(WireBufferMappingTests, MappedAtCreationReleaseBeforeUnmap) {
|
|
WGPUBufferDescriptor descriptor = {};
|
|
descriptor.size = 4;
|
|
descriptor.mappedAtCreation = true;
|
|
|
|
WGPUBuffer apiBuffer = api.GetNewBuffer();
|
|
uint32_t apiBufferData = 1234;
|
|
|
|
WGPUBuffer buffer = wgpuDeviceCreateBuffer(device, &descriptor);
|
|
|
|
EXPECT_CALL(api, DeviceCreateBuffer(apiDevice, _)).WillOnce(Return(apiBuffer));
|
|
EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, 4)).WillOnce(Return(&apiBufferData));
|
|
|
|
FlushClient();
|
|
|
|
wgpuBufferRelease(buffer);
|
|
EXPECT_CALL(api, BufferRelease(apiBuffer)).Times(1);
|
|
|
|
FlushClient();
|
|
}
|
|
|
|
// Test that it is valid to map a buffer after it is mapped at creation and unmapped
|
|
TEST_F(WireBufferMappingTests, MappedAtCreationThenMapSuccess) {
|
|
WGPUBufferDescriptor descriptor = {};
|
|
descriptor.size = 4;
|
|
descriptor.mappedAtCreation = true;
|
|
|
|
WGPUBuffer apiBuffer = api.GetNewBuffer();
|
|
uint32_t apiBufferData = 1234;
|
|
|
|
WGPUBuffer buffer = wgpuDeviceCreateBuffer(device, &descriptor);
|
|
|
|
EXPECT_CALL(api, DeviceCreateBuffer(apiDevice, _)).WillOnce(Return(apiBuffer));
|
|
EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, 4)).WillOnce(Return(&apiBufferData));
|
|
|
|
FlushClient();
|
|
|
|
wgpuBufferUnmap(buffer);
|
|
EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
|
|
|
|
FlushClient();
|
|
|
|
wgpuBufferMapAsync(buffer, WGPUMapMode_Write, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
|
|
|
|
EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
|
|
api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success);
|
|
}));
|
|
EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, kBufferSize))
|
|
.WillOnce(Return(&apiBufferData));
|
|
|
|
FlushClient();
|
|
|
|
EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
|
|
|
|
FlushServer();
|
|
}
|
|
|
|
// Test that it is invalid to map a buffer after mappedAtCreation but before Unmap
|
|
TEST_F(WireBufferMappingTests, MappedAtCreationThenMapFailure) {
|
|
WGPUBufferDescriptor descriptor = {};
|
|
descriptor.size = 4;
|
|
descriptor.mappedAtCreation = true;
|
|
|
|
WGPUBuffer apiBuffer = api.GetNewBuffer();
|
|
uint32_t apiBufferData = 1234;
|
|
|
|
WGPUBuffer buffer = wgpuDeviceCreateBuffer(device, &descriptor);
|
|
|
|
EXPECT_CALL(api, DeviceCreateBuffer(apiDevice, _)).WillOnce(Return(apiBuffer));
|
|
EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, 4)).WillOnce(Return(&apiBufferData));
|
|
|
|
FlushClient();
|
|
|
|
wgpuBufferMapAsync(buffer, WGPUMapMode_Write, 0, kBufferSize, ToMockBufferMapCallback, nullptr);
|
|
|
|
EXPECT_CALL(api, OnBufferMapAsyncCallback(apiBuffer, _, _)).WillOnce(InvokeWithoutArgs([&]() {
|
|
api.CallMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error);
|
|
}));
|
|
|
|
FlushClient();
|
|
|
|
EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Error, _)).Times(1);
|
|
|
|
FlushServer();
|
|
|
|
EXPECT_EQ(nullptr, wgpuBufferGetConstMappedRange(buffer, 0, kBufferSize));
|
|
|
|
wgpuBufferUnmap(buffer);
|
|
EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
|
|
|
|
FlushClient();
|
|
}
|
|
|
|
// Check that trying to create a buffer of size MAX_SIZE_T is an error handling in the client and
|
|
// never gets to the server-side.
|
|
TEST_F(WireBufferMappingTests, MaxSizeMappableBufferOOMDirectly) {
|
|
size_t kOOMSize = std::numeric_limits<size_t>::max();
|
|
WGPUBuffer apiBuffer = api.GetNewBuffer();
|
|
|
|
// Check for CreateBufferMapped.
|
|
{
|
|
WGPUBufferDescriptor descriptor = {};
|
|
descriptor.usage = WGPUBufferUsage_CopySrc;
|
|
descriptor.size = kOOMSize;
|
|
descriptor.mappedAtCreation = true;
|
|
|
|
wgpuDeviceCreateBuffer(device, &descriptor);
|
|
EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_OutOfMemory, _));
|
|
EXPECT_CALL(api, DeviceCreateErrorBuffer(apiDevice)).WillOnce(Return(apiBuffer));
|
|
FlushClient();
|
|
}
|
|
|
|
// Check for MapRead usage.
|
|
{
|
|
WGPUBufferDescriptor descriptor = {};
|
|
descriptor.usage = WGPUBufferUsage_MapRead;
|
|
descriptor.size = kOOMSize;
|
|
|
|
wgpuDeviceCreateBuffer(device, &descriptor);
|
|
EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_OutOfMemory, _));
|
|
EXPECT_CALL(api, DeviceCreateErrorBuffer(apiDevice)).WillOnce(Return(apiBuffer));
|
|
FlushClient();
|
|
}
|
|
|
|
// Check for MapWrite usage.
|
|
{
|
|
WGPUBufferDescriptor descriptor = {};
|
|
descriptor.usage = WGPUBufferUsage_MapWrite;
|
|
descriptor.size = kOOMSize;
|
|
|
|
wgpuDeviceCreateBuffer(device, &descriptor);
|
|
EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_OutOfMemory, _));
|
|
EXPECT_CALL(api, DeviceCreateErrorBuffer(apiDevice)).WillOnce(Return(apiBuffer));
|
|
FlushClient();
|
|
}
|
|
}
|