60 lines
1.1 KiB
HLSL
60 lines
1.1 KiB
HLSL
struct MyStruct {
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float f1;
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};
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int ret_i32() {
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return 1;
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}
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uint ret_u32() {
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return 1u;
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}
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float ret_f32() {
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return 1.0f;
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}
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MyStruct ret_MyStruct() {
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const MyStruct tint_symbol_1 = (MyStruct)0;
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return tint_symbol_1;
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}
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typedef float ret_MyArray_ret[10];
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ret_MyArray_ret ret_MyArray() {
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const float tint_symbol_2[10] = (float[10])0;
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return tint_symbol_2;
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}
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void let_decls() {
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const int v1 = 1;
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const uint v2 = 1u;
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const float v3 = 1.0f;
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const int3 v4 = (1).xxx;
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const uint3 v5 = (1u).xxx;
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const float3 v6 = (1.0f).xxx;
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const float3x3 v7 = float3x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx);
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const MyStruct v8 = {1.0f};
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const float v9[10] = (float[10])0;
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const int v10 = ret_i32();
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const uint v11 = ret_u32();
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const float v12 = ret_f32();
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const MyStruct v13 = ret_MyStruct();
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const MyStruct v14 = ret_MyStruct();
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const float v15[10] = ret_MyArray();
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}
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struct tint_symbol {
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float4 value : SV_Target0;
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};
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float4 main_inner() {
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return (0.0f).xxxx;
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}
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tint_symbol main() {
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const float4 inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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