dawn-cmake/src/dawn_native/vulkan/ComputePipelineVk.cpp
Corentin Wallez fefb452f29 Reland: Vulkan: Enforce fixed subgroup size for compute shaders.
Reland after a refactor of how the extension handling work in the Vulkan
backend.

The original author is David Turner <david.turner.dev@gmail.com>.

This CL ensures that, on architectures with a varying subgroup size,
compute shaders are always compiled with a fixed subgroup size to
avoid consistency issues when one shader writes data in a subgroup-size
dependent layout to GPU memory, to be read by another shader in a
future dispatch.

At the moment, only Intel ICDs are known to implement this [1],
and the code uses a heuristics to chose the size of 16, which seems to
be the sweet spot according to Intel engineers.

+ Update the PNextChainBuilder class to deal with the fact that
  VkComputePipelineCreateInfo::pNext is defined as a const void*,
  which created compiler errors in the previous implementation.

[1] https://bugs.freedesktop.org/show_bug.cgi?id=108875

Bug: dawn:464
Change-Id: I035ee06084fcc964742f0bff4c54cff257c742ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23202
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-06-16 09:17:48 +00:00

84 lines
3.3 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/vulkan/ComputePipelineVk.h"
#include "dawn_native/vulkan/DeviceVk.h"
#include "dawn_native/vulkan/FencedDeleter.h"
#include "dawn_native/vulkan/PipelineLayoutVk.h"
#include "dawn_native/vulkan/ShaderModuleVk.h"
#include "dawn_native/vulkan/UtilsVulkan.h"
#include "dawn_native/vulkan/VulkanError.h"
namespace dawn_native { namespace vulkan {
// static
ResultOrError<ComputePipeline*> ComputePipeline::Create(
Device* device,
const ComputePipelineDescriptor* descriptor) {
Ref<ComputePipeline> pipeline = AcquireRef(new ComputePipeline(device, descriptor));
DAWN_TRY(pipeline->Initialize(descriptor));
return pipeline.Detach();
}
MaybeError ComputePipeline::Initialize(const ComputePipelineDescriptor* descriptor) {
VkComputePipelineCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.layout = ToBackend(descriptor->layout)->GetHandle();
createInfo.basePipelineHandle = ::VK_NULL_HANDLE;
createInfo.basePipelineIndex = -1;
createInfo.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
createInfo.stage.pNext = nullptr;
createInfo.stage.flags = 0;
createInfo.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
createInfo.stage.module = ToBackend(descriptor->computeStage.module)->GetHandle();
createInfo.stage.pName = descriptor->computeStage.entryPoint;
createInfo.stage.pSpecializationInfo = nullptr;
Device* device = ToBackend(GetDevice());
PNextChainBuilder extChain(&createInfo);
VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroupSizeInfo = {};
uint32_t computeSubgroupSize = device->GetComputeSubgroupSize();
if (computeSubgroupSize != 0u) {
ASSERT(device->GetDeviceInfo().HasExt(DeviceExt::SubgroupSizeControl));
subgroupSizeInfo.requiredSubgroupSize = computeSubgroupSize;
extChain.Add(
&subgroupSizeInfo,
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT);
}
return CheckVkSuccess(
device->fn.CreateComputePipelines(device->GetVkDevice(), ::VK_NULL_HANDLE, 1,
&createInfo, nullptr, &*mHandle),
"CreateComputePipeline");
}
ComputePipeline::~ComputePipeline() {
if (mHandle != VK_NULL_HANDLE) {
ToBackend(GetDevice())->GetFencedDeleter()->DeleteWhenUnused(mHandle);
mHandle = VK_NULL_HANDLE;
}
}
VkPipeline ComputePipeline::GetHandle() const {
return mHandle;
}
}} // namespace dawn_native::vulkan