32 lines
683 B
WebGPU Shading Language
32 lines
683 B
WebGPU Shading Language
type Arr = array<i32, 6u>;
|
|
|
|
struct sspp962805860buildInformationS {
|
|
footprint : vec4<f32>,
|
|
offset : vec4<f32>,
|
|
essence : i32,
|
|
orientation : Arr,
|
|
}
|
|
|
|
struct x_B4_BuildInformation {
|
|
passthru : sspp962805860buildInformationS,
|
|
}
|
|
|
|
@group(0) @binding(2) var<storage, read> sspp962805860buildInformation : x_B4_BuildInformation;
|
|
|
|
fn main_1() {
|
|
var orientation : array<i32, 6u>;
|
|
let x_23 : Arr = sspp962805860buildInformation.passthru.orientation;
|
|
orientation[0] = x_23[0u];
|
|
orientation[1] = x_23[1u];
|
|
orientation[2] = x_23[2u];
|
|
orientation[3] = x_23[3u];
|
|
orientation[4] = x_23[4u];
|
|
orientation[5] = x_23[5u];
|
|
return;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() {
|
|
main_1();
|
|
}
|