50 lines
2.2 KiB
Plaintext
50 lines
2.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct ExternalTextureParams {
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/* 0x0000 */ uint numPlanes;
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/* 0x0004 */ int8_t tint_pad[12];
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/* 0x0010 */ float3x4 yuvToRgbConversionMatrix;
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};
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float4 textureLoadExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, int2 coord, ExternalTextureParams params) {
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float3 color = 0.0f;
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if ((params.numPlanes == 1u)) {
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color = float4(plane0.read(uint2(coord), 0)).rgb;
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} else {
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color = (float4(plane0.read(uint2(coord), 0)[0], float4(plane1.read(uint2(coord), 0)).rg, 1.0f) * params.yuvToRgbConversionMatrix);
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}
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return float4(color, 1.0f);
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}
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void textureLoad_8acf41(texture2d<float, access::sample> tint_symbol_1, texture2d<float, access::sample> tint_symbol_2, const constant ExternalTextureParams* const tint_symbol_3) {
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float4 res = textureLoadExternal(tint_symbol_1, tint_symbol_2, int2(), *(tint_symbol_3));
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_4, texture2d<float, access::sample> tint_symbol_5, const constant ExternalTextureParams* const tint_symbol_6) {
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textureLoad_8acf41(tint_symbol_4, tint_symbol_5, tint_symbol_6);
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return float4();
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}
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vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_7 [[texture(0)]], texture2d<float, access::sample> tint_symbol_8 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_9 [[buffer(2)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_7, tint_symbol_8, tint_symbol_9);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(texture2d<float, access::sample> tint_symbol_10 [[texture(0)]], texture2d<float, access::sample> tint_symbol_11 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_12 [[buffer(2)]]) {
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textureLoad_8acf41(tint_symbol_10, tint_symbol_11, tint_symbol_12);
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return;
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}
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kernel void compute_main(texture2d<float, access::sample> tint_symbol_13 [[texture(0)]], texture2d<float, access::sample> tint_symbol_14 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_15 [[buffer(2)]]) {
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textureLoad_8acf41(tint_symbol_13, tint_symbol_14, tint_symbol_15);
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return;
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}
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