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https://github.com/encounter/dawn-cmake.git
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66 lines
2.8 KiB
C++
66 lines
2.8 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_OPENGL_DEVICEGL_H_
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#define BACKEND_OPENGL_DEVICEGL_H_
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#include "dawn/dawncpp.h"
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#include "backend/Device.h"
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#include "backend/opengl/Forward.h"
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#include "common/Platform.h"
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#include "glad/glad.h"
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// Remove windows.h macros after glad's include of windows.h
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#if defined(DAWN_PLATFORM_WINDOWS)
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# include "common/windows_with_undefs.h"
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#endif
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namespace backend { namespace opengl {
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class Device : public DeviceBase {
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public:
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BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
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BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
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BufferBase* CreateBuffer(BufferBuilder* builder) override;
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BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
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CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
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ComputePipelineBase* CreateComputePipeline(ComputePipelineBuilder* builder) override;
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DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override;
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InputStateBase* CreateInputState(InputStateBuilder* builder) override;
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RenderPassDescriptorBase* CreateRenderPassDescriptor(
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RenderPassDescriptorBuilder* builder) override;
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RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
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ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
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SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
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TextureBase* CreateTexture(TextureBuilder* builder) override;
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TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override;
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void TickImpl() override;
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private:
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ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl(
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const dawn::BindGroupLayoutDescriptor* descriptor) override;
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ResultOrError<PipelineLayoutBase*> CreatePipelineLayoutImpl(
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const dawn::PipelineLayoutDescriptor* descriptor) override;
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ResultOrError<QueueBase*> CreateQueueImpl() override;
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ResultOrError<SamplerBase*> CreateSamplerImpl(
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const dawn::SamplerDescriptor* descriptor) override;
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};
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}} // namespace backend::opengl
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#endif // BACKEND_OPENGL_DEVICEGL_H_
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