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BUG=dawn:22 Change-Id: I602d6a3422b493d199f3fded61ff1666bc2d9d7d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12702 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
341 lines
13 KiB
C++
341 lines
13 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "utils/WGPUHelpers.h"
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#include "common/Assert.h"
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#include "common/Constants.h"
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#include <shaderc/shaderc.hpp>
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#include <cstring>
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#include <iomanip>
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#include <iostream>
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#include <sstream>
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namespace utils {
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namespace {
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shaderc_shader_kind ShadercShaderKind(SingleShaderStage stage) {
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switch (stage) {
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case SingleShaderStage::Vertex:
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return shaderc_glsl_vertex_shader;
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case SingleShaderStage::Fragment:
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return shaderc_glsl_fragment_shader;
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case SingleShaderStage::Compute:
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return shaderc_glsl_compute_shader;
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default:
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UNREACHABLE();
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}
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}
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wgpu::ShaderModule CreateShaderModuleFromResult(
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const wgpu::Device& device,
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const shaderc::SpvCompilationResult& result) {
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// result.cend and result.cbegin return pointers to uint32_t.
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const uint32_t* resultBegin = result.cbegin();
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const uint32_t* resultEnd = result.cend();
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// So this size is in units of sizeof(uint32_t).
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ptrdiff_t resultSize = resultEnd - resultBegin;
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// SetSource takes data as uint32_t*.
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wgpu::ShaderModuleDescriptor descriptor;
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descriptor.codeSize = static_cast<uint32_t>(resultSize);
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descriptor.code = result.cbegin();
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return device.CreateShaderModule(&descriptor);
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}
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} // anonymous namespace
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wgpu::ShaderModule CreateShaderModule(const wgpu::Device& device,
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SingleShaderStage stage,
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const char* source) {
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shaderc_shader_kind kind = ShadercShaderKind(stage);
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shaderc::Compiler compiler;
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auto result = compiler.CompileGlslToSpv(source, strlen(source), kind, "myshader?");
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if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
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std::cerr << result.GetErrorMessage();
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return {};
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}
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#ifdef DUMP_SPIRV_ASSEMBLY
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{
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shaderc::CompileOptions options;
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auto resultAsm = compiler.CompileGlslToSpvAssembly(source, strlen(source), kind,
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"myshader?", options);
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size_t sizeAsm = (resultAsm.cend() - resultAsm.cbegin());
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char* buffer = reinterpret_cast<char*>(malloc(sizeAsm + 1));
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memcpy(buffer, resultAsm.cbegin(), sizeAsm);
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buffer[sizeAsm] = '\0';
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printf("SPIRV ASSEMBLY DUMP START\n%s\nSPIRV ASSEMBLY DUMP END\n", buffer);
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free(buffer);
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}
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#endif
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#ifdef DUMP_SPIRV_JS_ARRAY
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printf("SPIRV JS ARRAY DUMP START\n");
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for (size_t i = 0; i < size; i++) {
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printf("%#010x", result.cbegin()[i]);
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if ((i + 1) % 4 == 0) {
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printf(",\n");
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} else {
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printf(", ");
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}
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}
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printf("\n");
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printf("SPIRV JS ARRAY DUMP END\n");
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#endif
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return CreateShaderModuleFromResult(device, result);
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}
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wgpu::ShaderModule CreateShaderModuleFromASM(const wgpu::Device& device, const char* source) {
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shaderc::Compiler compiler;
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shaderc::SpvCompilationResult result = compiler.AssembleToSpv(source, strlen(source));
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if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
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std::cerr << result.GetErrorMessage();
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return {};
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}
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return CreateShaderModuleFromResult(device, result);
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}
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wgpu::Buffer CreateBufferFromData(const wgpu::Device& device,
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const void* data,
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uint64_t size,
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wgpu::BufferUsage usage) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = size;
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descriptor.usage = usage | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
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buffer.SetSubData(0, size, data);
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return buffer;
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}
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ComboRenderPassDescriptor::ComboRenderPassDescriptor(
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std::initializer_list<wgpu::TextureView> colorAttachmentInfo,
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wgpu::TextureView depthStencil) {
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for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
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cColorAttachments[i].loadOp = wgpu::LoadOp::Clear;
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cColorAttachments[i].storeOp = wgpu::StoreOp::Store;
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cColorAttachments[i].clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
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}
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cDepthStencilAttachmentInfo.clearDepth = 1.0f;
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cDepthStencilAttachmentInfo.clearStencil = 0;
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cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear;
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cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store;
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cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear;
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cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store;
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colorAttachmentCount = static_cast<uint32_t>(colorAttachmentInfo.size());
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uint32_t colorAttachmentIndex = 0;
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for (const wgpu::TextureView& colorAttachment : colorAttachmentInfo) {
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if (colorAttachment.Get() != nullptr) {
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cColorAttachments[colorAttachmentIndex].attachment = colorAttachment;
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}
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++colorAttachmentIndex;
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}
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colorAttachments = cColorAttachments.data();
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if (depthStencil.Get() != nullptr) {
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cDepthStencilAttachmentInfo.attachment = depthStencil;
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depthStencilAttachment = &cDepthStencilAttachmentInfo;
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} else {
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depthStencilAttachment = nullptr;
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}
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}
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const ComboRenderPassDescriptor& ComboRenderPassDescriptor::operator=(
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const ComboRenderPassDescriptor& otherRenderPass) {
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cDepthStencilAttachmentInfo = otherRenderPass.cDepthStencilAttachmentInfo;
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cColorAttachments = otherRenderPass.cColorAttachments;
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colorAttachmentCount = otherRenderPass.colorAttachmentCount;
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colorAttachments = cColorAttachments.data();
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if (otherRenderPass.depthStencilAttachment != nullptr) {
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// Assign desc.depthStencilAttachment to this->depthStencilAttachmentInfo;
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depthStencilAttachment = &cDepthStencilAttachmentInfo;
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} else {
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depthStencilAttachment = nullptr;
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}
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return *this;
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}
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BasicRenderPass::BasicRenderPass()
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: width(0),
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height(0),
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color(nullptr),
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colorFormat(wgpu::TextureFormat::RGBA8Unorm),
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renderPassInfo({}) {
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}
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BasicRenderPass::BasicRenderPass(uint32_t texWidth,
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uint32_t texHeight,
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wgpu::Texture colorAttachment,
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wgpu::TextureFormat textureFormat)
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: width(texWidth),
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height(texHeight),
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color(colorAttachment),
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colorFormat(textureFormat),
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renderPassInfo({colorAttachment.CreateView()}) {
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}
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BasicRenderPass CreateBasicRenderPass(const wgpu::Device& device,
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uint32_t width,
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uint32_t height) {
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DAWN_ASSERT(width > 0 && height > 0);
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size.width = width;
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descriptor.size.height = height;
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descriptor.size.depth = 1;
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = BasicRenderPass::kDefaultColorFormat;
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descriptor.mipLevelCount = 1;
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descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
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wgpu::Texture color = device.CreateTexture(&descriptor);
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return BasicRenderPass(width, height, color);
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}
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wgpu::BufferCopyView CreateBufferCopyView(wgpu::Buffer buffer,
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uint64_t offset,
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uint32_t rowPitch,
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uint32_t imageHeight) {
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wgpu::BufferCopyView bufferCopyView;
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bufferCopyView.buffer = buffer;
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bufferCopyView.offset = offset;
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bufferCopyView.rowPitch = rowPitch;
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bufferCopyView.imageHeight = imageHeight;
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return bufferCopyView;
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}
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wgpu::TextureCopyView CreateTextureCopyView(wgpu::Texture texture,
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uint32_t mipLevel,
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uint32_t arrayLayer,
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wgpu::Origin3D origin) {
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wgpu::TextureCopyView textureCopyView;
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textureCopyView.texture = texture;
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textureCopyView.mipLevel = mipLevel;
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textureCopyView.arrayLayer = arrayLayer;
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textureCopyView.origin = origin;
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return textureCopyView;
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}
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wgpu::SamplerDescriptor GetDefaultSamplerDescriptor() {
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wgpu::SamplerDescriptor desc;
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desc.minFilter = wgpu::FilterMode::Linear;
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desc.magFilter = wgpu::FilterMode::Linear;
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desc.mipmapFilter = wgpu::FilterMode::Linear;
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desc.addressModeU = wgpu::AddressMode::Repeat;
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desc.addressModeV = wgpu::AddressMode::Repeat;
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desc.addressModeW = wgpu::AddressMode::Repeat;
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desc.lodMinClamp = kLodMin;
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desc.lodMaxClamp = kLodMax;
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desc.compare = wgpu::CompareFunction::Never;
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return desc;
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}
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wgpu::PipelineLayout MakeBasicPipelineLayout(const wgpu::Device& device,
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const wgpu::BindGroupLayout* bindGroupLayout) {
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wgpu::PipelineLayoutDescriptor descriptor;
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if (bindGroupLayout != nullptr) {
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descriptor.bindGroupLayoutCount = 1;
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descriptor.bindGroupLayouts = bindGroupLayout;
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} else {
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descriptor.bindGroupLayoutCount = 0;
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descriptor.bindGroupLayouts = nullptr;
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}
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return device.CreatePipelineLayout(&descriptor);
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}
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wgpu::BindGroupLayout MakeBindGroupLayout(
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const wgpu::Device& device,
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std::initializer_list<wgpu::BindGroupLayoutBinding> bindingsInitializer) {
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constexpr wgpu::ShaderStage kNoStages{};
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std::vector<wgpu::BindGroupLayoutBinding> bindings;
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for (const wgpu::BindGroupLayoutBinding& binding : bindingsInitializer) {
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if (binding.visibility != kNoStages) {
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bindings.push_back(binding);
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}
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}
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wgpu::BindGroupLayoutDescriptor descriptor;
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descriptor.bindingCount = static_cast<uint32_t>(bindings.size());
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descriptor.bindings = bindings.data();
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return device.CreateBindGroupLayout(&descriptor);
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}
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BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
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const wgpu::Sampler& sampler)
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: binding(binding), sampler(sampler) {
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}
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BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
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const wgpu::TextureView& textureView)
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: binding(binding), textureView(textureView) {
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}
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BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
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const wgpu::Buffer& buffer,
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uint64_t offset,
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uint64_t size)
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: binding(binding), buffer(buffer), offset(offset), size(size) {
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}
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wgpu::BindGroupBinding BindingInitializationHelper::GetAsBinding() const {
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wgpu::BindGroupBinding result;
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result.binding = binding;
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result.sampler = sampler;
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result.textureView = textureView;
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result.buffer = buffer;
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result.offset = offset;
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result.size = size;
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return result;
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}
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wgpu::BindGroup MakeBindGroup(
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const wgpu::Device& device,
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const wgpu::BindGroupLayout& layout,
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std::initializer_list<BindingInitializationHelper> bindingsInitializer) {
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std::vector<wgpu::BindGroupBinding> bindings;
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for (const BindingInitializationHelper& helper : bindingsInitializer) {
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bindings.push_back(helper.GetAsBinding());
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}
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wgpu::BindGroupDescriptor descriptor;
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descriptor.layout = layout;
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descriptor.bindingCount = bindings.size();
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descriptor.bindings = bindings.data();
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return device.CreateBindGroup(&descriptor);
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}
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} // namespace utils
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