39 lines
650 B
Plaintext
39 lines
650 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct frexp_result_vec3 {
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float3 fract;
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int3 exp;
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};
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void frexp_bf45ae() {
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frexp_result_vec3 res = frexp_result_vec3{.fract=float3(0.5f), .exp=int3(1)};
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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frexp_bf45ae();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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frexp_bf45ae();
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return;
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}
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kernel void compute_main() {
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frexp_bf45ae();
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return;
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}
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