20 lines
349 B
GLSL
20 lines
349 B
GLSL
#version 310 es
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struct modf_result_vec2 {
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vec2 fract;
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vec2 whole;
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};
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void tint_symbol() {
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modf_result_vec2 res = modf_result_vec2(vec2(0.25f, 0.75f), vec2(1.0f, 3.0f));
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vec2 tint_symbol_2 = res.fract;
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vec2 whole = res.whole;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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