dawn-cmake/test/tint/buffer/uniform/static_index/read.wgsl.expected.glsl

68 lines
880 B
GLSL

#version 310 es
struct Inner {
int x;
uint pad;
uint pad_1;
uint pad_2;
};
struct S {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
ivec2 g;
ivec2 h;
mat2x3 i;
mat3x2 j;
Inner k;
Inner l[4];
};
layout(binding = 0, std140) uniform S_std140_ubo {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
ivec2 g;
ivec2 h;
mat2x3 i;
vec2 j_0;
vec2 j_1;
vec2 j_2;
uint pad_3;
uint pad_4;
Inner k;
Inner l[4];
} s;
mat3x2 load_s_j() {
return mat3x2(s.j_0, s.j_1, s.j_2);
}
void tint_symbol() {
ivec3 a = s.a;
int b = s.b;
uvec3 c = s.c;
uint d = s.d;
vec3 e = s.e;
float f = s.f;
ivec2 g = s.g;
ivec2 h = s.h;
mat2x3 i = s.i;
mat3x2 j = load_s_j();
Inner k = s.k;
Inner l[4] = s.l;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}