80 lines
1.3 KiB
GLSL
80 lines
1.3 KiB
GLSL
#version 310 es
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struct S {
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int before;
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mat3x2 m;
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int after;
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};
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struct S_std140 {
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int before;
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uint pad;
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vec2 m_0;
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vec2 m_1;
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vec2 m_2;
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uint pad_1;
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uint pad_2;
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uint pad_3;
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uint pad_4;
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uint pad_5;
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uint pad_6;
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uint pad_7;
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uint pad_8;
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uint pad_9;
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uint pad_10;
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int after;
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uint pad_11;
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};
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layout(binding = 0, std140) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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void a(S a_1[4]) {
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}
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void b(S s) {
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}
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void c(mat3x2 m) {
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}
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void d(vec2 v) {
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}
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void e(float f_1) {
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}
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S conv_S(S_std140 val) {
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S tint_symbol = S(val.before, mat3x2(val.m_0, val.m_1, val.m_2), val.after);
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return tint_symbol;
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}
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S[4] conv_arr_4_S(S_std140 val[4]) {
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S arr[4] = S[4](S(0, mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0));
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{
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for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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arr[i] = conv_S(val[i]);
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}
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}
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return arr;
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}
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mat3x2 load_u_2_m() {
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return mat3x2(u.inner[2u].m_0, u.inner[2u].m_1, u.inner[2u].m_2);
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}
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void f() {
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a(conv_arr_4_S(u.inner));
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b(conv_S(u.inner[2u]));
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c(load_u_2_m());
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d(u.inner[0u].m_1.yx);
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e(u.inner[0u].m_1.yx[0u]);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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