71 lines
1.3 KiB
GLSL
71 lines
1.3 KiB
GLSL
#version 310 es
|
|
|
|
struct S {
|
|
int before;
|
|
mat4x2 m;
|
|
int after;
|
|
};
|
|
|
|
struct S_std140 {
|
|
int before;
|
|
uint pad;
|
|
vec2 m_0;
|
|
vec2 m_1;
|
|
vec2 m_2;
|
|
vec2 m_3;
|
|
int after;
|
|
uint pad_1;
|
|
};
|
|
|
|
layout(binding = 0, std140) uniform u_block_ubo {
|
|
S_std140 inner[4];
|
|
} u;
|
|
|
|
void a(S a_1[4]) {
|
|
}
|
|
|
|
void b(S s) {
|
|
}
|
|
|
|
void c(mat4x2 m) {
|
|
}
|
|
|
|
void d(vec2 v) {
|
|
}
|
|
|
|
void e(float f_1) {
|
|
}
|
|
|
|
S conv_S(S_std140 val) {
|
|
S tint_symbol = S(val.before, mat4x2(val.m_0, val.m_1, val.m_2, val.m_3), val.after);
|
|
return tint_symbol;
|
|
}
|
|
|
|
S[4] conv_arr_4_S(S_std140 val[4]) {
|
|
S arr[4] = S[4](S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0));
|
|
{
|
|
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
|
|
arr[i] = conv_S(val[i]);
|
|
}
|
|
}
|
|
return arr;
|
|
}
|
|
|
|
mat4x2 load_u_2_m() {
|
|
return mat4x2(u.inner[2u].m_0, u.inner[2u].m_1, u.inner[2u].m_2, u.inner[2u].m_3);
|
|
}
|
|
|
|
void f() {
|
|
a(conv_arr_4_S(u.inner));
|
|
b(conv_S(u.inner[2u]));
|
|
c(load_u_2_m());
|
|
d(u.inner[0u].m_1.yx);
|
|
e(u.inner[0u].m_1.yx[0u]);
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
f();
|
|
return;
|
|
}
|