26 lines
520 B
GLSL
26 lines
520 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 out_var_SV_TARGET_1_1;
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vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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out_var_SV_TARGET = vec4(0.0f /* inf */);
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return;
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}
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struct main_out {
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vec4 out_var_SV_TARGET_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(out_var_SV_TARGET);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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out_var_SV_TARGET_1_1 = inner_result.out_var_SV_TARGET_1;
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return;
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}
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