41 lines
853 B
WebGPU Shading Language
41 lines
853 B
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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type Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_5 : buf0;
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fn main_1() {
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var v : vec4<f32>;
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let x_25 : i32 = x_5.x_GLF_uniform_int_values[0].el;
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let x_28 : i32 = x_5.x_GLF_uniform_int_values[1].el;
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let x_31 : i32 = x_5.x_GLF_uniform_int_values[1].el;
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let x_34 : i32 = x_5.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_25), f32(x_28), f32(x_31), f32(x_34));
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let x_37 : vec4<f32> = x_GLF_color;
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v = x_37;
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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let x_38 : vec4<f32> = v;
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x_GLF_color = x_38;
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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