38 lines
649 B
WebGPU Shading Language
38 lines
649 B
WebGPU Shading Language
struct buf0 {
|
|
one : i32,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_5 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var x_31 : bool;
|
|
var x_32_phi : bool;
|
|
let x_26 : bool = (sign(cosh(709.0)) == 1.0);
|
|
x_32_phi = x_26;
|
|
if (!(x_26)) {
|
|
let x_6 : i32 = x_5.one;
|
|
x_31 = (x_6 == 1);
|
|
x_32_phi = x_31;
|
|
}
|
|
let x_32 : bool = x_32_phi;
|
|
if (x_32) {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|