dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-unpack-unorm-mix-always.../0-opt.wgsl

78 lines
1.8 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : u32,
}
type Arr = array<strided_arr, 1u>;
struct buf0 {
x_GLF_uniform_uint_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
struct strided_arr_2 {
@size(16)
el : f32,
}
type Arr_2 = array<strided_arr_2, 3u>;
struct buf2 {
x_GLF_uniform_float_values : Arr_2,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_8 : buf1;
@group(0) @binding(2) var<uniform> x_10 : buf2;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec4<f32>;
let x_39 : u32 = x_6.x_GLF_uniform_uint_values[0].el;
let x_41 : u32 = x_6.x_GLF_uniform_uint_values[0].el;
v = unpack4x8unorm((x_39 / select(x_41, 92382u, true)));
let x_45 : vec4<f32> = v;
let x_47 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_50 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_53 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_56 : f32 = x_10.x_GLF_uniform_float_values[1].el;
let x_58 : f32 = x_10.x_GLF_uniform_float_values[2].el;
let x_63 : f32 = x_10.x_GLF_uniform_float_values[0].el;
if ((distance(x_45, vec4<f32>(f32(x_47), f32(x_50), f32(x_53), (x_56 / x_58))) < x_63)) {
let x_69 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_72 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_75 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_78 : i32 = x_8.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_69), f32(x_72), f32(x_75), f32(x_78));
} else {
let x_82 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_83 : f32 = f32(x_82);
x_GLF_color = vec4<f32>(x_83, x_83, x_83, x_83);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}