dawn-cmake/test/tint/builtins/textureNumSamples/depth_ms.spvasm.expected.wgsl
Ben Clayton 06496d4d1a tint/reader/spirv: Generate 'i' suffixed literals
For all i32 literal values.

Reduces risk of the SPIR-V reader producing WGSL that behaves
differently, when abstract-integers are fully implemented.

Bug: tint:1504
Change-Id: Ieaf8afec5b09c7978c75a38c6ed144633ddc017e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88843
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-05-04 22:25:19 +00:00

53 lines
901 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
var<private> tint_symbol_1 : vec4<f32> = vec4<f32>();
fn textureNumSamples_a3c8a0() {
var res : i32 = 0i;
let x_16 : i32 = textureNumSamples(arg_0);
res = x_16;
return;
}
fn tint_symbol_2(tint_symbol : vec4<f32>) {
tint_symbol_1 = tint_symbol;
return;
}
fn vertex_main_1() {
textureNumSamples_a3c8a0();
tint_symbol_2(vec4<f32>());
return;
}
struct vertex_main_out {
@builtin(position)
tint_symbol_1_1 : vec4<f32>,
}
@stage(vertex)
fn vertex_main() -> vertex_main_out {
vertex_main_1();
return vertex_main_out(tint_symbol_1);
}
fn fragment_main_1() {
textureNumSamples_a3c8a0();
return;
}
@stage(fragment)
fn fragment_main() {
fragment_main_1();
}
fn compute_main_1() {
textureNumSamples_a3c8a0();
return;
}
@stage(compute) @workgroup_size(1, 1, 1)
fn compute_main() {
compute_main_1();
}