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For all i32 literal values. Reduces risk of the SPIR-V reader producing WGSL that behaves differently, when abstract-integers are fully implemented. Bug: tint:1504 Change-Id: Ieaf8afec5b09c7978c75a38c6ed144633ddc017e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88843 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
12 lines
266 B
WebGPU Shading Language
12 lines
266 B
WebGPU Shading Language
fn main_1() {
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var m : mat3x3<f32> = mat3x3<f32>();
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m = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0));
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m[1i] = vec3<f32>(5.0, 5.0, 5.0);
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return;
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}
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@stage(compute) @workgroup_size(1, 1, 1)
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fn main() {
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main_1();
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}
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