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But keep a namespace alias to avoid breaking project that depend on the previous namespace name while they get updated. Done with through the following steps: - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g" - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g" - git cl format - Manual fixups in generator/templates (and the addition of namespace_case in dawn_json_generator.py). - The addition of the namespace alias in DawnNative.h Bug: dawn:824 Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
104 lines
3.8 KiB
C++
104 lines
3.8 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_BINDINGINFO_H_
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#define DAWNNATIVE_BINDINGINFO_H_
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#include "common/Constants.h"
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#include "common/ityp_array.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Format.h"
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#include "dawn_native/IntegerTypes.h"
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#include "dawn_native/PerStage.h"
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#include "dawn_native/dawn_platform.h"
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#include <cstdint>
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namespace dawn::native {
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// Not a real WebGPU limit, but the sum of the two limits is useful for internal optimizations.
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static constexpr uint32_t kMaxDynamicBuffersPerPipelineLayout =
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kMaxDynamicUniformBuffersPerPipelineLayout + kMaxDynamicStorageBuffersPerPipelineLayout;
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static constexpr BindingIndex kMaxDynamicBuffersPerPipelineLayoutTyped =
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BindingIndex(kMaxDynamicBuffersPerPipelineLayout);
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// Not a real WebGPU limit, but used to optimize parts of Dawn which expect valid usage of the
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// API. There should never be more bindings than the max per stage, for each stage.
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static constexpr uint32_t kMaxBindingsPerPipelineLayout =
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3 * (kMaxSampledTexturesPerShaderStage + kMaxSamplersPerShaderStage +
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kMaxStorageBuffersPerShaderStage + kMaxStorageTexturesPerShaderStage +
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kMaxUniformBuffersPerShaderStage);
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static constexpr BindingIndex kMaxBindingsPerPipelineLayoutTyped =
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BindingIndex(kMaxBindingsPerPipelineLayout);
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// TODO(enga): Figure out a good number for this.
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static constexpr uint32_t kMaxOptimalBindingsPerGroup = 32;
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enum class BindingInfoType { Buffer, Sampler, Texture, StorageTexture, ExternalTexture };
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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BindingInfoType value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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struct BindingInfo {
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BindingNumber binding;
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wgpu::ShaderStage visibility;
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BindingInfoType bindingType;
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// TODO(dawn:527): These four values could be made into a union.
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BufferBindingLayout buffer;
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SamplerBindingLayout sampler;
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TextureBindingLayout texture;
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StorageTextureBindingLayout storageTexture;
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};
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struct BindingSlot {
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BindGroupIndex group;
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BindingNumber binding;
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};
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struct PerStageBindingCounts {
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uint32_t sampledTextureCount;
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uint32_t samplerCount;
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uint32_t storageBufferCount;
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uint32_t storageTextureCount;
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uint32_t uniformBufferCount;
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uint32_t externalTextureCount;
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};
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struct BindingCounts {
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uint32_t totalCount;
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uint32_t bufferCount;
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uint32_t unverifiedBufferCount; // Buffers with minimum buffer size unspecified
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uint32_t dynamicUniformBufferCount;
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uint32_t dynamicStorageBufferCount;
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PerStage<PerStageBindingCounts> perStage;
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};
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void IncrementBindingCounts(BindingCounts* bindingCounts, const BindGroupLayoutEntry& entry);
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void AccumulateBindingCounts(BindingCounts* bindingCounts, const BindingCounts& rhs);
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MaybeError ValidateBindingCounts(const BindingCounts& bindingCounts);
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// For buffer size validation
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using RequiredBufferSizes = ityp::array<BindGroupIndex, std::vector<uint64_t>, kMaxBindGroups>;
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} // namespace dawn::native
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#endif // DAWNNATIVE_BINDINGINFO_H_
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