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But keep a namespace alias to avoid breaking project that depend on the previous namespace name while they get updated. Done with through the following steps: - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g" - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g" - git cl format - Manual fixups in generator/templates (and the addition of namespace_case in dawn_json_generator.py). - The addition of the namespace alias in DawnNative.h Bug: dawn:824 Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_FORWARD_H_
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#define DAWNNATIVE_FORWARD_H_
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#include <cstdint>
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template <typename T>
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class Ref;
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namespace dawn::native {
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enum class ObjectType : uint32_t;
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class AdapterBase;
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class BindGroupBase;
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class BindGroupLayoutBase;
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class BufferBase;
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class ComputePipelineBase;
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class CommandBufferBase;
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class CommandEncoder;
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class ComputePassEncoder;
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class ExternalTextureBase;
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class InstanceBase;
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class PipelineBase;
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class PipelineLayoutBase;
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class QuerySetBase;
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class QueueBase;
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class RenderBundleBase;
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class RenderBundleEncoder;
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class RenderPassEncoder;
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class RenderPipelineBase;
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class ResourceHeapBase;
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class SamplerBase;
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class Surface;
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class ShaderModuleBase;
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class StagingBufferBase;
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class SwapChainBase;
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class NewSwapChainBase;
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class TextureBase;
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class TextureViewBase;
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class DeviceBase;
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template <typename T>
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class PerStage;
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struct Format;
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// Aliases for frontend-only types.
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using CommandEncoderBase = CommandEncoder;
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using ComputePassEncoderBase = ComputePassEncoder;
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using RenderBundleEncoderBase = RenderBundleEncoder;
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using RenderPassEncoderBase = RenderPassEncoder;
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using SurfaceBase = Surface;
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} // namespace dawn::native
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#endif // DAWNNATIVE_FORWARD_H_
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