dawn-cmake/src/dawn_native/ToBackend.h
Corentin Wallez ec9cf2a85c Rename namespace dawn_native to dawn::native.
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.

Done with through the following steps:

 - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g"
 - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g"
 - git cl format
 - Manual fixups in generator/templates (and the addition of
   namespace_case in dawn_json_generator.py).
 - The addition of the namespace alias in DawnNative.h

Bug: dawn:824
Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-01-12 09:17:35 +00:00

156 lines
5.6 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_TOBACKEND_H_
#define DAWNNATIVE_TOBACKEND_H_
#include "dawn_native/Forward.h"
namespace dawn::native {
// ToBackendTraits implements the mapping from base type to member type of BackendTraits
template <typename T, typename BackendTraits>
struct ToBackendTraits;
template <typename BackendTraits>
struct ToBackendTraits<AdapterBase, BackendTraits> {
using BackendType = typename BackendTraits::AdapterType;
};
template <typename BackendTraits>
struct ToBackendTraits<BindGroupBase, BackendTraits> {
using BackendType = typename BackendTraits::BindGroupType;
};
template <typename BackendTraits>
struct ToBackendTraits<BindGroupLayoutBase, BackendTraits> {
using BackendType = typename BackendTraits::BindGroupLayoutType;
};
template <typename BackendTraits>
struct ToBackendTraits<BufferBase, BackendTraits> {
using BackendType = typename BackendTraits::BufferType;
};
template <typename BackendTraits>
struct ToBackendTraits<CommandBufferBase, BackendTraits> {
using BackendType = typename BackendTraits::CommandBufferType;
};
template <typename BackendTraits>
struct ToBackendTraits<ComputePipelineBase, BackendTraits> {
using BackendType = typename BackendTraits::ComputePipelineType;
};
template <typename BackendTraits>
struct ToBackendTraits<DeviceBase, BackendTraits> {
using BackendType = typename BackendTraits::DeviceType;
};
template <typename BackendTraits>
struct ToBackendTraits<PipelineLayoutBase, BackendTraits> {
using BackendType = typename BackendTraits::PipelineLayoutType;
};
template <typename BackendTraits>
struct ToBackendTraits<QuerySetBase, BackendTraits> {
using BackendType = typename BackendTraits::QuerySetType;
};
template <typename BackendTraits>
struct ToBackendTraits<QueueBase, BackendTraits> {
using BackendType = typename BackendTraits::QueueType;
};
template <typename BackendTraits>
struct ToBackendTraits<RenderPipelineBase, BackendTraits> {
using BackendType = typename BackendTraits::RenderPipelineType;
};
template <typename BackendTraits>
struct ToBackendTraits<ResourceHeapBase, BackendTraits> {
using BackendType = typename BackendTraits::ResourceHeapType;
};
template <typename BackendTraits>
struct ToBackendTraits<SamplerBase, BackendTraits> {
using BackendType = typename BackendTraits::SamplerType;
};
template <typename BackendTraits>
struct ToBackendTraits<ShaderModuleBase, BackendTraits> {
using BackendType = typename BackendTraits::ShaderModuleType;
};
template <typename BackendTraits>
struct ToBackendTraits<StagingBufferBase, BackendTraits> {
using BackendType = typename BackendTraits::StagingBufferType;
};
template <typename BackendTraits>
struct ToBackendTraits<TextureBase, BackendTraits> {
using BackendType = typename BackendTraits::TextureType;
};
template <typename BackendTraits>
struct ToBackendTraits<SwapChainBase, BackendTraits> {
using BackendType = typename BackendTraits::SwapChainType;
};
template <typename BackendTraits>
struct ToBackendTraits<TextureViewBase, BackendTraits> {
using BackendType = typename BackendTraits::TextureViewType;
};
// ToBackendBase implements conversion to the given BackendTraits
// To use it in a backend, use the following:
// template<typename T>
// auto ToBackend(T&& common) -> decltype(ToBackendBase<MyBackendTraits>(common)) {
// return ToBackendBase<MyBackendTraits>(common);
// }
template <typename BackendTraits, typename T>
Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>& ToBackendBase(Ref<T>& common) {
return reinterpret_cast<Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&>(
common);
}
template <typename BackendTraits, typename T>
Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&& ToBackendBase(Ref<T>&& common) {
return reinterpret_cast<Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&&>(
common);
}
template <typename BackendTraits, typename T>
const Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>& ToBackendBase(
const Ref<T>& common) {
return reinterpret_cast<
const Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&>(common);
}
template <typename BackendTraits, typename T>
typename ToBackendTraits<T, BackendTraits>::BackendType* ToBackendBase(T* common) {
return reinterpret_cast<typename ToBackendTraits<T, BackendTraits>::BackendType*>(common);
}
template <typename BackendTraits, typename T>
const typename ToBackendTraits<T, BackendTraits>::BackendType* ToBackendBase(const T* common) {
return reinterpret_cast<const typename ToBackendTraits<T, BackendTraits>::BackendType*>(
common);
}
} // namespace dawn::native
#endif // DAWNNATIVE_TOBACKEND_H_