James Price 077fe64b11 intrinsics: Add missing select() overload
WGSL supports select() with vectors, where the condition is a
scalar. To support this in SPIR-V versions older than 1.4, we need to
splat the condition operand to a vector of the same size as the
objects.

Fixed: tint:933
Change-Id: I571af46e74cd7bb24093524ccfed25a3ed612676
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56340
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 08:45:34 +00:00

46 lines
1.3 KiB
WebGPU Shading Language

// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/intrinsics/intrinsics.wgsl.tmpl
// and the intrinsic defintion file:
// src/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn select(vec<2, i32>, vec<2, i32>, bool) -> vec<2, i32>
fn select_bb447f() {
var res: vec2<i32> = select(vec2<i32>(), vec2<i32>(), bool());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
select_bb447f();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
select_bb447f();
}
[[stage(compute)]]
fn compute_main() {
select_bb447f();
}