mirror of
https://github.com/encounter/dawn-cmake.git
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Change-Id: I4706e517608d436fa646537fec9e930ae47d1c40 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118029 Commit-Queue: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Loko Kung <lokokung@google.com>
837 lines
32 KiB
C++
837 lines
32 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <limits>
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#include <string>
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#include <vector>
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#include "dawn/common/Assert.h"
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#include "dawn/common/Math.h"
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#include "dawn/tests/DawnTest.h"
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#include "dawn/utils/ComboRenderPipelineDescriptor.h"
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#include "dawn/utils/WGPUHelpers.h"
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// Vertex format tests all work the same way: the test will render a triangle.
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// Each test will set up a vertex buffer, and the vertex shader will check that
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// the vertex content is the same as what we expected. On success it outputs green,
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// otherwise red.
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constexpr uint32_t kRTSize = 1;
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constexpr uint32_t kVertexNum = 3;
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std::vector<uint16_t> Float32ToFloat16(std::vector<float> data) {
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std::vector<uint16_t> expectedData;
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for (auto& element : data) {
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expectedData.push_back(Float32ToFloat16(element));
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}
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return expectedData;
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}
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template <typename destType, typename srcType>
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std::vector<destType> BitCast(std::vector<srcType> data) {
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std::vector<destType> expectedData;
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for (auto& element : data) {
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expectedData.push_back(BitCast(element));
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}
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return expectedData;
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}
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class VertexFormatTest : public DawnTest {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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}
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utils::BasicRenderPass renderPass;
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bool IsNormalizedFormat(wgpu::VertexFormat format) {
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switch (format) {
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case wgpu::VertexFormat::Unorm8x2:
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case wgpu::VertexFormat::Unorm8x4:
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case wgpu::VertexFormat::Snorm8x2:
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case wgpu::VertexFormat::Snorm8x4:
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case wgpu::VertexFormat::Unorm16x2:
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case wgpu::VertexFormat::Unorm16x4:
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case wgpu::VertexFormat::Snorm16x2:
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case wgpu::VertexFormat::Snorm16x4:
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return true;
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default:
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return false;
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}
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}
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bool IsUnsignedFormat(wgpu::VertexFormat format) {
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switch (format) {
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case wgpu::VertexFormat::Uint32:
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case wgpu::VertexFormat::Uint8x2:
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case wgpu::VertexFormat::Uint8x4:
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case wgpu::VertexFormat::Uint16x2:
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case wgpu::VertexFormat::Uint16x4:
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case wgpu::VertexFormat::Uint32x2:
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case wgpu::VertexFormat::Uint32x3:
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case wgpu::VertexFormat::Uint32x4:
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case wgpu::VertexFormat::Unorm8x2:
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case wgpu::VertexFormat::Unorm8x4:
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case wgpu::VertexFormat::Unorm16x2:
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case wgpu::VertexFormat::Unorm16x4:
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return true;
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default:
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return false;
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}
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}
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bool IsFloatFormat(wgpu::VertexFormat format) {
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switch (format) {
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case wgpu::VertexFormat::Float16x2:
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case wgpu::VertexFormat::Float16x4:
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case wgpu::VertexFormat::Float32:
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case wgpu::VertexFormat::Float32x2:
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case wgpu::VertexFormat::Float32x3:
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case wgpu::VertexFormat::Float32x4:
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return true;
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default:
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return false;
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}
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}
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bool IsHalfFormat(wgpu::VertexFormat format) {
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switch (format) {
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case wgpu::VertexFormat::Float16x2:
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case wgpu::VertexFormat::Float16x4:
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return true;
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default:
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return false;
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}
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}
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uint32_t BytesPerComponents(wgpu::VertexFormat format) {
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switch (format) {
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case wgpu::VertexFormat::Uint8x2:
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case wgpu::VertexFormat::Uint8x4:
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case wgpu::VertexFormat::Sint8x2:
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case wgpu::VertexFormat::Sint8x4:
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case wgpu::VertexFormat::Unorm8x2:
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case wgpu::VertexFormat::Unorm8x4:
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case wgpu::VertexFormat::Snorm8x2:
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case wgpu::VertexFormat::Snorm8x4:
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return 1;
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case wgpu::VertexFormat::Uint16x2:
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case wgpu::VertexFormat::Uint16x4:
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case wgpu::VertexFormat::Unorm16x2:
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case wgpu::VertexFormat::Unorm16x4:
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case wgpu::VertexFormat::Sint16x2:
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case wgpu::VertexFormat::Sint16x4:
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case wgpu::VertexFormat::Snorm16x2:
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case wgpu::VertexFormat::Snorm16x4:
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case wgpu::VertexFormat::Float16x2:
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case wgpu::VertexFormat::Float16x4:
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return 2;
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case wgpu::VertexFormat::Float32:
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case wgpu::VertexFormat::Float32x2:
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case wgpu::VertexFormat::Float32x3:
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case wgpu::VertexFormat::Float32x4:
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case wgpu::VertexFormat::Uint32:
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case wgpu::VertexFormat::Uint32x2:
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case wgpu::VertexFormat::Uint32x3:
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case wgpu::VertexFormat::Uint32x4:
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case wgpu::VertexFormat::Sint32:
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case wgpu::VertexFormat::Sint32x2:
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case wgpu::VertexFormat::Sint32x3:
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case wgpu::VertexFormat::Sint32x4:
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return 4;
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default:
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DAWN_UNREACHABLE();
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}
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}
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uint32_t ComponentCount(wgpu::VertexFormat format) {
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switch (format) {
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case wgpu::VertexFormat::Float32:
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case wgpu::VertexFormat::Uint32:
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case wgpu::VertexFormat::Sint32:
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return 1;
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case wgpu::VertexFormat::Uint8x2:
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case wgpu::VertexFormat::Sint8x2:
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case wgpu::VertexFormat::Unorm8x2:
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case wgpu::VertexFormat::Snorm8x2:
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case wgpu::VertexFormat::Uint16x2:
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case wgpu::VertexFormat::Sint16x2:
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case wgpu::VertexFormat::Unorm16x2:
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case wgpu::VertexFormat::Snorm16x2:
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case wgpu::VertexFormat::Float16x2:
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case wgpu::VertexFormat::Float32x2:
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case wgpu::VertexFormat::Uint32x2:
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case wgpu::VertexFormat::Sint32x2:
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return 2;
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case wgpu::VertexFormat::Float32x3:
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case wgpu::VertexFormat::Uint32x3:
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case wgpu::VertexFormat::Sint32x3:
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return 3;
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case wgpu::VertexFormat::Uint8x4:
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case wgpu::VertexFormat::Sint8x4:
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case wgpu::VertexFormat::Unorm8x4:
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case wgpu::VertexFormat::Snorm8x4:
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case wgpu::VertexFormat::Uint16x4:
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case wgpu::VertexFormat::Sint16x4:
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case wgpu::VertexFormat::Unorm16x4:
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case wgpu::VertexFormat::Snorm16x4:
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case wgpu::VertexFormat::Float16x4:
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case wgpu::VertexFormat::Float32x4:
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case wgpu::VertexFormat::Uint32x4:
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case wgpu::VertexFormat::Sint32x4:
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return 4;
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default:
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DAWN_UNREACHABLE();
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}
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}
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std::string ShaderTypeGenerator(bool isFloat,
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bool isNormalized,
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bool isUnsigned,
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uint32_t componentCount) {
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std::string base;
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if (isFloat || isNormalized) {
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base = "f32";
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} else if (isUnsigned) {
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base = "u32";
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} else {
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base = "i32";
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}
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if (componentCount == 1) {
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return base;
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}
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return "vec" + std::to_string(componentCount) + "<" + base + ">";
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}
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// The length of vertexData is fixed to 3, it aligns to triangle vertex number
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template <typename T>
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wgpu::RenderPipeline MakeTestPipeline(wgpu::VertexFormat format, std::vector<T>& expectedData) {
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bool isFloat = IsFloatFormat(format);
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bool isNormalized = IsNormalizedFormat(format);
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bool isUnsigned = IsUnsignedFormat(format);
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bool isInputTypeFloat = isFloat || isNormalized;
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bool isHalf = IsHalfFormat(format);
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const uint16_t kNegativeZeroInHalf = 0x8000;
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uint32_t componentCount = ComponentCount(format);
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std::string variableType =
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ShaderTypeGenerator(isFloat, isNormalized, isUnsigned, componentCount);
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std::string expectedDataType = ShaderTypeGenerator(isFloat, isNormalized, isUnsigned, 1);
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std::ostringstream vs;
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vs << "struct VertexIn {\n";
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vs << " @location(0) test : " << variableType << ",\n";
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vs << " @builtin(vertex_index) VertexIndex : u32,\n";
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vs << "}\n";
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// Because x86 CPU using "extended
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// precision"(https://en.wikipedia.org/wiki/Extended_precision) during float
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// math(https://developer.nvidia.com/sites/default/files/akamai/cuda/files/NVIDIA-CUDA-Floating-Point.pdf),
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// move normalization and Float16ToFloat32 into shader to generate
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// expected value.
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vs << R"(
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fn Float16ToFloat32(fp16 : u32) -> f32 {
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let magic : u32 = (254u - 15u) << 23u;
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let was_inf_nan : u32 = (127u + 16u) << 23u;
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var fp32u : u32 = (fp16 & 0x7FFFu) << 13u;
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let fp32 : f32 = bitcast<f32>(fp32u) * bitcast<f32>(magic);
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fp32u = bitcast<u32>(fp32);
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if (fp32 >= bitcast<f32>(was_inf_nan)) {
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fp32u = fp32u | (255u << 23u);
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}
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fp32u = fp32u | ((fp16 & 0x8000u) << 16u);
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return bitcast<f32>(fp32u);
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}
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// NaN defination in IEEE 754-1985 is :
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// - sign = either 0 or 1.
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// - biased exponent = all 1 bits.
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// - fraction = anything except all 0 bits (since all 0 bits represents infinity).
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// https://en.wikipedia.org/wiki/IEEE_754-1985#Representation_of_non-numbers
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fn isNaNCustom(val: f32) -> bool {
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let floatToUint: u32 = bitcast<u32>(val);
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return (floatToUint & 0x7fffffffu) > 0x7f800000u;
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}
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struct VertexOut {
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@location(0) color : vec4f,
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@builtin(position) position : vec4f,
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}
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@vertex
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fn main(input : VertexIn) -> VertexOut {
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var pos = array(
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vec2f(-1.0, -1.0),
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vec2f( 2.0, 0.0),
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vec2f( 0.0, 2.0));
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var output : VertexOut;
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output.position = vec4f(pos[input.VertexIndex], 0.0, 1.0);
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)";
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// Declare expected values.
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vs << "var expected : array<array<" << expectedDataType << ", "
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<< std::to_string(componentCount) << ">, " << std::to_string(kVertexNum) << ">;";
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// Assign each elements in expected values
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// e.g. expected[0][0] = u32(1u);
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// expected[0][1] = u32(2u);
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for (uint32_t i = 0; i < kVertexNum; ++i) {
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for (uint32_t j = 0; j < componentCount; ++j) {
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vs << " expected[" + std::to_string(i) + "][" + std::to_string(j) + "] = "
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<< expectedDataType << "(";
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if (isInputTypeFloat &&
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std::isnan(static_cast<float>(expectedData[i * componentCount + j]))) {
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// Set NaN.
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vs << "0.0 / 0.0);\n";
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} else if (isNormalized) {
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// Move normalize operation into shader because of CPU and GPU precision
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// different on float math.
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vs << "max(f32(" << std::to_string(expectedData[i * componentCount + j])
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<< ") / " << std::to_string(std::numeric_limits<T>::max())
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<< ".0 , -1.0));\n";
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} else if (isHalf) {
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// Becasue Vulkan and D3D12 handle -0.0f through bitcast have different
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// result (Vulkan take -0.0f as -0.0 but D3D12 take -0.0f as 0), add workaround
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// for -0.0f.
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if (static_cast<uint16_t>(expectedData[i * componentCount + j]) ==
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kNegativeZeroInHalf) {
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vs << "-0.0);\n";
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} else {
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vs << "Float16ToFloat32(u32("
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<< std::to_string(expectedData[i * componentCount + j]) << ")));\n";
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}
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} else if (isUnsigned) {
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vs << std::to_string(expectedData[i * componentCount + j]) << "u);\n";
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} else {
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vs << std::to_string(expectedData[i * componentCount + j]) << ");\n";
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}
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}
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}
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vs << " var success : bool = true;\n";
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// Perform the checks by successively ANDing a boolean
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for (uint32_t component = 0; component < componentCount; ++component) {
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std::string suffix = componentCount == 1 ? "" : "[" + std::to_string(component) + "]";
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std::string testVal = "testVal" + std::to_string(component);
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std::string expectedVal = "expectedVal" + std::to_string(component);
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vs << " var " << testVal << " : " << expectedDataType << ";\n";
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vs << " var " << expectedVal << " : " << expectedDataType << ";\n";
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vs << " " << testVal << " = input.test" << suffix << ";\n";
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vs << " " << expectedVal << " = expected[input.VertexIndex]"
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<< "[" << component << "];\n";
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if (!isInputTypeFloat) { // Integer / unsigned integer need to match exactly.
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vs << " success = success && (" << testVal << " == " << expectedVal << ");\n";
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} else {
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// TODO(shaobo.yan@intel.com) : a difference of 8 ULPs is allowed in this test
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// because it is required on MacbookPro 11.5,AMD Radeon HD 8870M(on macOS 10.13.6),
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// but that it might be possible to tighten.
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vs << " if (isNaNCustom(" << expectedVal << ")) {\n";
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vs << " success = success && isNaNCustom(" << testVal << ");\n";
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vs << " } else {\n";
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vs << " let testValFloatToUint : u32 = bitcast<u32>(" << testVal << ");\n";
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vs << " let expectedValFloatToUint : u32 = bitcast<u32>(" << expectedVal
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<< ");\n";
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vs << " success = success && max(testValFloatToUint, "
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"expectedValFloatToUint)";
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vs << " - min(testValFloatToUint, expectedValFloatToUint) < 8u;\n";
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vs << " }\n";
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}
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}
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vs << R"(
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if (success) {
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output.color = vec4f(0.0, 1.0, 0.0, 1.0);
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} else {
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output.color = vec4f(1.0, 0.0, 0.0, 1.0);
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}
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return output;
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})";
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wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, vs.str().c_str());
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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@fragment
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fn main(@location(0) color : vec4f) -> @location(0) vec4f {
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return color;
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})");
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uint32_t bytesPerComponents = BytesPerComponents(format);
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uint32_t strideBytes = bytesPerComponents * componentCount;
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// Stride size must be multiple of 4 bytes.
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if (strideBytes % 4 != 0) {
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strideBytes += (4 - strideBytes % 4);
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}
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utils::ComboRenderPipelineDescriptor descriptor;
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descriptor.vertex.module = vsModule;
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descriptor.cFragment.module = fsModule;
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descriptor.vertex.bufferCount = 1;
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descriptor.cBuffers[0].arrayStride = strideBytes;
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descriptor.cBuffers[0].attributeCount = 1;
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descriptor.cAttributes[0].format = format;
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descriptor.cTargets[0].format = renderPass.colorFormat;
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return device.CreateRenderPipeline(&descriptor);
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}
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template <typename VertexType, typename ExpectedType>
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void DoVertexFormatTest(wgpu::VertexFormat format,
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std::vector<VertexType> vertex,
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std::vector<ExpectedType> expectedData) {
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wgpu::RenderPipeline pipeline = MakeTestPipeline(format, expectedData);
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wgpu::Buffer vertexBuffer = utils::CreateBufferFromData(
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device, vertex.data(), vertex.size() * sizeof(VertexType), wgpu::BufferUsage::Vertex);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.Draw(3);
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pass.End();
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}
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderPass.color, 0, 0);
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}
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};
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TEST_P(VertexFormatTest, Uint8x2) {
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std::vector<uint8_t> vertexData = {
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std::numeric_limits<uint8_t>::max(),
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0,
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0, // padding two bytes for stride
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0,
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std::numeric_limits<uint8_t>::min(),
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2,
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0,
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0, // padding two bytes for stride
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200,
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201,
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0,
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0 // padding two bytes for buffer copy
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};
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std::vector<uint8_t> expectedData = {
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std::numeric_limits<uint8_t>::max(), 0, std::numeric_limits<uint8_t>::min(), 2, 200, 201,
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};
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DoVertexFormatTest(wgpu::VertexFormat::Uint8x2, vertexData, expectedData);
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}
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TEST_P(VertexFormatTest, Uint8x4) {
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std::vector<uint8_t> vertexData = {
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std::numeric_limits<uint8_t>::max(),
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0,
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1,
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2,
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std::numeric_limits<uint8_t>::min(),
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2,
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3,
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4,
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200,
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201,
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202,
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203,
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};
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DoVertexFormatTest(wgpu::VertexFormat::Uint8x4, vertexData, vertexData);
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}
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TEST_P(VertexFormatTest, Sint8x2) {
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std::vector<int8_t> vertexData = {
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std::numeric_limits<int8_t>::max(),
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0,
|
|
0, // padding two bytes for stride
|
|
0,
|
|
std::numeric_limits<int8_t>::min(),
|
|
-2,
|
|
0, // padding two bytes for stride
|
|
0,
|
|
120,
|
|
-121,
|
|
0,
|
|
0 // padding two bytes for buffer copy
|
|
};
|
|
|
|
std::vector<int8_t> expectedData = {
|
|
std::numeric_limits<int8_t>::max(), 0, std::numeric_limits<int8_t>::min(), -2, 120, -121,
|
|
};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Sint8x2, vertexData, expectedData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Sint8x4) {
|
|
std::vector<int8_t> vertexData = {
|
|
std::numeric_limits<int8_t>::max(),
|
|
0,
|
|
-1,
|
|
2,
|
|
std::numeric_limits<int8_t>::min(),
|
|
-2,
|
|
3,
|
|
4,
|
|
120,
|
|
-121,
|
|
122,
|
|
-123,
|
|
};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Sint8x4, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Unorm8x2) {
|
|
std::vector<uint8_t> vertexData = {
|
|
std::numeric_limits<uint8_t>::max(),
|
|
std::numeric_limits<uint8_t>::min(),
|
|
0, // padding two bytes for stride
|
|
0,
|
|
std::numeric_limits<uint8_t>::max() / 2u,
|
|
std::numeric_limits<uint8_t>::min() / 2u,
|
|
0, // padding two bytes for stride
|
|
0,
|
|
200,
|
|
201,
|
|
0,
|
|
0 // padding two bytes for buffer copy
|
|
};
|
|
|
|
std::vector<uint8_t> expectedData = {std::numeric_limits<uint8_t>::max(),
|
|
std::numeric_limits<uint8_t>::min(),
|
|
std::numeric_limits<uint8_t>::max() / 2u,
|
|
std::numeric_limits<uint8_t>::min() / 2u,
|
|
200,
|
|
201};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Unorm8x2, vertexData, expectedData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Unorm8x4) {
|
|
std::vector<uint8_t> vertexData = {std::numeric_limits<uint8_t>::max(),
|
|
std::numeric_limits<uint8_t>::min(),
|
|
0,
|
|
0,
|
|
std::numeric_limits<uint8_t>::max() / 2u,
|
|
std::numeric_limits<uint8_t>::min() / 2u,
|
|
0,
|
|
0,
|
|
200,
|
|
201,
|
|
202,
|
|
203};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Unorm8x4, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Snorm8x2) {
|
|
std::vector<int8_t> vertexData = {
|
|
std::numeric_limits<int8_t>::max(),
|
|
std::numeric_limits<int8_t>::min(),
|
|
0, // padding two bytes for stride
|
|
0,
|
|
std::numeric_limits<int8_t>::max() / 2,
|
|
std::numeric_limits<int8_t>::min() / 2,
|
|
0, // padding two bytes for stride
|
|
0,
|
|
120,
|
|
-121,
|
|
0,
|
|
0 // padding two bytes for buffer copy
|
|
};
|
|
|
|
std::vector<int8_t> expectedData = {
|
|
std::numeric_limits<int8_t>::max(),
|
|
std::numeric_limits<int8_t>::min(),
|
|
std::numeric_limits<int8_t>::max() / 2,
|
|
std::numeric_limits<int8_t>::min() / 2,
|
|
120,
|
|
-121,
|
|
};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Snorm8x2, vertexData, expectedData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Snorm8x4) {
|
|
std::vector<int8_t> vertexData = {std::numeric_limits<int8_t>::max(),
|
|
std::numeric_limits<int8_t>::min(),
|
|
0,
|
|
0,
|
|
std::numeric_limits<int8_t>::max() / 2,
|
|
std::numeric_limits<int8_t>::min() / 2,
|
|
-2,
|
|
2,
|
|
120,
|
|
-120,
|
|
102,
|
|
-123};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Snorm8x4, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Uint16x2) {
|
|
std::vector<uint16_t> vertexData = {std::numeric_limits<uint16_t>::max(),
|
|
0,
|
|
std::numeric_limits<uint16_t>::min(),
|
|
2,
|
|
65432,
|
|
4890};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Uint16x2, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Uint16x4) {
|
|
std::vector<uint16_t> vertexData = {
|
|
std::numeric_limits<uint16_t>::max(),
|
|
std::numeric_limits<uint8_t>::max(),
|
|
1,
|
|
2,
|
|
std::numeric_limits<uint16_t>::min(),
|
|
2,
|
|
3,
|
|
4,
|
|
65520,
|
|
65521,
|
|
3435,
|
|
3467,
|
|
};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Uint16x4, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Sint16x2) {
|
|
std::vector<int16_t> vertexData = {std::numeric_limits<int16_t>::max(),
|
|
0,
|
|
std::numeric_limits<int16_t>::min(),
|
|
-2,
|
|
3876,
|
|
-3948};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Sint16x2, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Sint16x4) {
|
|
std::vector<int16_t> vertexData = {
|
|
std::numeric_limits<int16_t>::max(),
|
|
0,
|
|
-1,
|
|
2,
|
|
std::numeric_limits<int16_t>::min(),
|
|
-2,
|
|
3,
|
|
4,
|
|
24567,
|
|
-23545,
|
|
4350,
|
|
-2987,
|
|
};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Sint16x4, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Unorm16x2) {
|
|
std::vector<uint16_t> vertexData = {std::numeric_limits<uint16_t>::max(),
|
|
std::numeric_limits<uint16_t>::min(),
|
|
std::numeric_limits<uint16_t>::max() / 2u,
|
|
std::numeric_limits<uint16_t>::min() / 2u,
|
|
3456,
|
|
6543};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Unorm16x2, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Unorm16x4) {
|
|
std::vector<uint16_t> vertexData = {std::numeric_limits<uint16_t>::max(),
|
|
std::numeric_limits<uint16_t>::min(),
|
|
0,
|
|
0,
|
|
std::numeric_limits<uint16_t>::max() / 2u,
|
|
std::numeric_limits<uint16_t>::min() / 2u,
|
|
0,
|
|
0,
|
|
2987,
|
|
3055,
|
|
2987,
|
|
2987};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Unorm16x4, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Snorm16x2) {
|
|
std::vector<int16_t> vertexData = {std::numeric_limits<int16_t>::max(),
|
|
std::numeric_limits<int16_t>::min(),
|
|
std::numeric_limits<int16_t>::max() / 2,
|
|
std::numeric_limits<int16_t>::min() / 2,
|
|
4987,
|
|
-6789};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Snorm16x2, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Snorm16x4) {
|
|
std::vector<int16_t> vertexData = {std::numeric_limits<int16_t>::max(),
|
|
std::numeric_limits<int16_t>::min(),
|
|
0,
|
|
0,
|
|
std::numeric_limits<int16_t>::max() / 2,
|
|
std::numeric_limits<int16_t>::min() / 2,
|
|
-2,
|
|
2,
|
|
2890,
|
|
-29011,
|
|
20432,
|
|
-2083};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Snorm16x4, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Float16x2) {
|
|
// Fails on NVIDIA's Vulkan drivers on CQ but passes locally.
|
|
DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia());
|
|
|
|
std::vector<uint16_t> vertexData =
|
|
Float32ToFloat16(std::vector<float>({14.8f, -0.0f, 22.5f, 1.3f, +0.0f, -24.8f}));
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Float16x2, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Float16x4) {
|
|
// Fails on NVIDIA's Vulkan drivers on CQ but passes locally.
|
|
DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia());
|
|
|
|
std::vector<uint16_t> vertexData = Float32ToFloat16(std::vector<float>(
|
|
{+0.0f, -16.8f, 18.2f, -0.0f, 12.5f, 1.3f, 14.8f, -12.4f, 22.5f, -48.8f, 47.4f, -24.8f}));
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Float16x4, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Float32) {
|
|
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
|
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
|
|
|
std::vector<float> vertexData = {1.3f, +0.0f, -0.0f};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Float32, vertexData, vertexData);
|
|
|
|
vertexData = std::vector<float>{+1.0f, -1.0f, 18.23f};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Float32, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Float32x2) {
|
|
// Fails on NVIDIA's Vulkan drivers on CQ but passes locally.
|
|
DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia());
|
|
|
|
// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
|
|
DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
|
|
|
|
std::vector<float> vertexData = {18.23f, -0.0f, +0.0f, +1.0f, 1.3f, -1.0f};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Float32x2, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Float32x3) {
|
|
// Fails on NVIDIA's Vulkan drivers on CQ but passes locally.
|
|
DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsNvidia());
|
|
|
|
std::vector<float> vertexData = {
|
|
+0.0f, -1.0f, -0.0f, 1.0f, 1.3f, 99.45f, 23.6f, -81.2f, 55.0f,
|
|
};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Float32x3, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Float32x4) {
|
|
std::vector<float> vertexData = {
|
|
19.2f, -19.3f, +0.0f, 1.0f, -0.0f, 1.0f, 1.3f, -1.0f, 13.078f, 21.1965f, -1.1f, -1.2f,
|
|
};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Float32x4, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Uint32) {
|
|
std::vector<uint32_t> vertexData = {std::numeric_limits<uint32_t>::max(),
|
|
std::numeric_limits<uint16_t>::max(),
|
|
std::numeric_limits<uint8_t>::max()};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Uint32, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Uint32x2) {
|
|
std::vector<uint32_t> vertexData = {std::numeric_limits<uint32_t>::max(), 32,
|
|
std::numeric_limits<uint16_t>::max(), 64,
|
|
std::numeric_limits<uint8_t>::max(), 128};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Uint32x2, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Uint32x3) {
|
|
std::vector<uint32_t> vertexData = {std::numeric_limits<uint32_t>::max(), 32, 64,
|
|
std::numeric_limits<uint16_t>::max(), 164, 128,
|
|
std::numeric_limits<uint8_t>::max(), 1283, 256};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Uint32x3, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Uint32x4) {
|
|
std::vector<uint32_t> vertexData = {std::numeric_limits<uint32_t>::max(), 32, 64, 5460,
|
|
std::numeric_limits<uint16_t>::max(), 164, 128, 0,
|
|
std::numeric_limits<uint8_t>::max(), 1283, 256, 4567};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Uint32x4, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Sint32) {
|
|
std::vector<int32_t> vertexData = {std::numeric_limits<int32_t>::max(),
|
|
std::numeric_limits<int32_t>::min(),
|
|
std::numeric_limits<int8_t>::max()};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Sint32, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Sint32x2) {
|
|
std::vector<int32_t> vertexData = {
|
|
std::numeric_limits<int32_t>::max(), std::numeric_limits<int32_t>::min(),
|
|
std::numeric_limits<int16_t>::max(), std::numeric_limits<int16_t>::min(),
|
|
std::numeric_limits<int8_t>::max(), std::numeric_limits<int8_t>::min()};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Sint32x2, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Sint32x3) {
|
|
std::vector<int32_t> vertexData = {
|
|
std::numeric_limits<int32_t>::max(), std::numeric_limits<int32_t>::min(), 64,
|
|
std::numeric_limits<int16_t>::max(), std::numeric_limits<int16_t>::min(), 128,
|
|
std::numeric_limits<int8_t>::max(), std::numeric_limits<int8_t>::min(), 256};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Sint32x3, vertexData, vertexData);
|
|
}
|
|
|
|
TEST_P(VertexFormatTest, Sint32x4) {
|
|
std::vector<int32_t> vertexData = {
|
|
std::numeric_limits<int32_t>::max(), std::numeric_limits<int32_t>::min(), 64, -5460,
|
|
std::numeric_limits<int16_t>::max(), std::numeric_limits<int16_t>::min(), -128, 0,
|
|
std::numeric_limits<int8_t>::max(), std::numeric_limits<int8_t>::min(), 256, -4567};
|
|
|
|
DoVertexFormatTest(wgpu::VertexFormat::Sint32x4, vertexData, vertexData);
|
|
}
|
|
|
|
DAWN_INSTANTIATE_TEST(VertexFormatTest,
|
|
D3D12Backend(),
|
|
MetalBackend(),
|
|
OpenGLBackend(),
|
|
OpenGLESBackend(),
|
|
VulkanBackend());
|