21 lines
352 B
WebGPU Shading Language
21 lines
352 B
WebGPU Shading Language
[[block]]
|
|
struct UBO {
|
|
dynamic_idx: i32;
|
|
};
|
|
[[group(0), binding(0)]] var<uniform> ubo: UBO;
|
|
struct S {
|
|
data: array<i32, 64>;
|
|
};
|
|
[[block]]
|
|
struct Result {
|
|
out: i32;
|
|
};
|
|
[[group(0), binding(1)]] var<storage, read_write> result: Result;
|
|
|
|
var<workgroup> s : S;
|
|
|
|
[[stage(compute), workgroup_size(1)]]
|
|
fn f() {
|
|
result.out = s.data[ubo.dynamic_idx];
|
|
}
|